# NVIDIA CloudXR.js SDK - Getting Started > **Note:** For detailed documentation, see the `docs/` folder (open `docs/index.html` in browser). [The NVIDIA CloudXR.js SDK](#) enables developers to build web clients that stream high-quality spatial content from CloudXR servers with powerful GPUs to web browsers on XR devices. It consists of: - **CloudXR.js SDK** - a JavaScript client library - **WebGL-based simple sample client** that uses core Web APIs (WebGL, WebXR) - **React-based sample client** that uses the R3F (React-Three-Fiber) framework stack It is *strongly recommended* that you work through this guide if you have never run CloudXR.js before. ## The Pieces of a CloudXR.js Deployment Even for development, you'll need all the pieces of a CloudXR.js deployment in order to build and test a client. These are: - a CloudXR Server - with a _top-end_ NVIDIA GPU or 2 (e.g. dual RTX 6000 Ada) - which will run - the CloudXR Runtime - an OpenXR application (the thing you want to render on the server but see on the client) - a CloudXR.js development workstation - with Node.js and `npm` - which will run - the CloudXR.js sample client build - a Node-based development web server - a CloudXR.js client - which is one of: - a Meta Quest 3 with its built-in Browser app - a desktop browser: [Google Chrome](https://www.google.com/chrome) or Edge (IWER automatically loads for WebXR emulation) - which will run... - the CloudXR.js sample client *served from the development web server*. We *recommend* that for your first experience, all above run on *the same computer* to eliminate networking related issues. ## High Level Workflow You need both a working client and a working server in order to test. Typically we follow a startup flow where server starts before the client: 1. CloudXR Runtime 2. Server XR application 3. Sample client build + web server 4. Test from the same computer 5. Test from Quest 3 or a different computer Please refer to [the CloudXR.js SDK documentations](#sdk-documentation) for details. ## SDK Documentation The `docs/` folder contains comprehensive documentation including: - Getting Started guides with example server applications - API reference for building custom clients - Common issues and solutions Open `docs/index.html` in your browser for organized navigation with table of contents. ## Support For technical support and questions about this early access release: - Review the troubleshooting sections in the SDK documentation - Study the example implementations for integration patterns - Contact the NVIDIA CloudXR team for additional assistance ## License > **Important**: This is an [evaluation license](LICENSE) for internal test and evaluation purposes only. For commercial use, please contact NVIDIA for appropriate licensing terms. > **Note**: This is an early access release of CloudXR.js. Features and APIs may change in future releases.