From 835e80d424bdaf6f7d0b7bb2b6fd2e488b5aef4a Mon Sep 17 00:00:00 2001 From: zyhe Date: Mon, 16 Mar 2026 11:48:04 +0000 Subject: [PATCH] update README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4e6180e..9c95236 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,7 @@ Built on NVIDIA Isaac Sim, it unifies high-fidelity physical interaction from In - **More task-aligned data generation**: LLM-driven task and instruction generation with task-oriented scene graphs (ToSG), producing structured scenes and rich multi-modal annotations (boxes, keypoints, trajectories) for complex instruction-following and spatial reasoning. - **More efficient large-scale production**: Nimbus-powered asynchronous pipelines that decouple planning, rendering, and storage, achieving 2–3× end-to-end throughput, cluster-level load balancing and fault tolerance for billion-scale data generation. -## 📢 Latest News 🔥 +## 🔥 Latest News - **[2026/03]** We release the InternDataEngine codebase, which includes the core modules: InternData-A1, Nimbus, and InternData-M1.