Files
issacdataengine/workflows/simbox/core/skills/flip.py
2026-03-16 11:44:10 +00:00

170 lines
7.6 KiB
Python

from copy import deepcopy
import numpy as np
from core.skills.base_skill import BaseSkill, register_skill
from omegaconf import DictConfig
from omni.isaac.core.controllers import BaseController
from omni.isaac.core.robots.robot import Robot
from omni.isaac.core.tasks import BaseTask
from omni.isaac.core.utils.prims import get_prim_at_path
from omni.isaac.core.utils.transformations import (
get_relative_transform,
pose_from_tf_matrix,
tf_matrix_from_pose,
)
from scipy.spatial.transform import Rotation as R
# pylint: disable=unused-argument
@register_skill
class Flip(BaseSkill):
def __init__(self, robot: Robot, controller: BaseController, task: BaseTask, cfg: DictConfig, *args, **kwargs):
super().__init__()
self.robot = robot
self.controller = controller
self.task = task
self.name = cfg["name"]
self.pick_obj = task.objects[cfg["objects"][0]]
self.skill_cfg = cfg
self.gripper_axis = cfg.get("gripper_axis", False)
self.manip_list = []
if kwargs:
self.draw = kwargs["draw"]
if "left" in self.controller.robot_file:
self.robot_ee_path = self.robot.fl_ee_path
self.robot_base_path = self.robot.fl_base_path
elif "right" in self.controller.robot_file:
self.robot_ee_path = self.robot.fr_ee_path
self.robot_base_path = self.robot.fr_base_path
def simple_generate_manip_cmds(self):
manip_list = []
place_traj, post_place_level = self.sample_place_traj()
if len(place_traj) > 1:
# Having waypoints
for waypoint in place_traj[:-1]:
p_base_ee, q_base_ee = waypoint[:3], waypoint[3:]
cmd = (p_base_ee, q_base_ee, "close_gripper", {})
manip_list.append(cmd)
# The last waypoint
p_base_ee_place, q_base_ee_place = place_traj[-1][:3], place_traj[-1][3:]
cmd = (p_base_ee_place, q_base_ee_place, "close_gripper", {})
manip_list.append(cmd)
cmd = (p_base_ee_place, q_base_ee_place, "open_gripper", {})
manip_list.extend(
[cmd] * self.skill_cfg.get("open_wait_steps", 20)
) # here we use 20 steps to make sure the gripper is fully open
# Adding a pose place pose to avoid collision when combining place skill and close skill
T_base_ee_place = tf_matrix_from_pose(p_base_ee_place, q_base_ee_place)
# Post place
T_base_ee_postplace = deepcopy(T_base_ee_place)
# Retreat for a bit along gripper axis
T_base_ee_postplace[0:3, 3] = T_base_ee_postplace[0:3, 3] - T_base_ee_postplace[0:3, 0] * post_place_level
cmd = (*pose_from_tf_matrix(T_base_ee_postplace), "open_gripper", {})
manip_list.append(cmd)
self.manip_list = manip_list
def sample_place_traj(self):
place_traj = []
T_base_ee = get_relative_transform(get_prim_at_path(self.robot_ee_path), get_prim_at_path(self.robot_base_path))
T_world_base = get_relative_transform(get_prim_at_path(self.robot_base_path), get_prim_at_path("/World"))
T_world_ee = T_world_base @ T_base_ee
# 1. Obtaining ee_ori
gripper_axis = np.array(self.gripper_axis)
gripper_axis = gripper_axis / np.linalg.norm(gripper_axis) # Normalize the vector
camera_axis = np.array([0, 1, 0])
q_world_ee = self.get_ee_ori(gripper_axis, T_world_ee, camera_axis)
# 2. Obtaining ee_trans
p_world_ee_init = self.controller.T_world_ee_init[0:3, 3] # getting initial ee position
p_world_ee = p_world_ee_init.copy()
p_world_ee[0] += np.random.uniform(0.19, 0.21) # 0.2
p_world_ee[1] += np.random.uniform(0.23, 0.27) # 0.25
p_world_ee[2] += 0
if self.draw:
self.draw.draw_points([p_world_ee.tolist()], [(1, 0, 0, 1)], [7]) # red
# 3. Adding waypoint
# Pre place
p_world_ee_mid = p_world_ee_init.copy()
p_world_ee_mid[1] += np.random.uniform(0.23, 0.27) # 0.25
p_world_ee_mid[2] += np.random.uniform(0.14, 0.16) # 0.15
gripper_axis_mid = np.array([0, 1, -1])
camera_axis_mid = np.array([0, 1, 1])
gripper_axis_mid = gripper_axis_mid / np.linalg.norm(gripper_axis_mid)
camera_axis_mid = camera_axis_mid / np.linalg.norm(camera_axis_mid)
q_world_ee_mid = self.get_ee_ori(gripper_axis_mid, T_world_ee, camera_axis_mid)
if self.draw:
self.draw.draw_points([p_world_ee_mid.tolist()], [(1, 0, 0, 1)], [7]) # red
place_traj.append(self.adding_waypoint(p_world_ee_mid, q_world_ee_mid, T_world_base))
# Place
place_traj.append(self.adding_waypoint(p_world_ee, q_world_ee, T_world_base))
post_place_level = 0.1
return place_traj, post_place_level
def get_ee_ori(self, gripper_axis, T_world_ee, camera_axis=None):
gripper_x = gripper_axis
if camera_axis is not None:
gripper_z = camera_axis
else:
current_z = T_world_ee[0:3, 1]
gripper_z = current_z - np.dot(current_z, gripper_x) * gripper_x
gripper_z = gripper_z / np.linalg.norm(gripper_z)
gripper_y = np.cross(gripper_z, gripper_x)
gripper_y = gripper_y / np.linalg.norm(gripper_y)
gripper_z = np.cross(gripper_x, gripper_y)
R_world_ee = np.column_stack((gripper_x, gripper_y, gripper_z))
q_world_ee = R.from_matrix(R_world_ee).as_quat(scalar_first=True)
return q_world_ee
def adding_waypoint(self, p_world_ee, q_world_ee, T_world_base):
"""
Adding a waypoint, also transform from wolrd frame to robot frame
"""
T_world_ee = tf_matrix_from_pose(p_world_ee, q_world_ee)
T_base_ee = np.linalg.inv(T_world_base) @ T_world_ee
p_base_ee, q_base_ee = pose_from_tf_matrix(T_base_ee)
waypoint = np.concatenate((p_base_ee, q_base_ee))
return waypoint
def is_feasible(self, th=10):
return self.controller.num_plan_failed <= th
def is_subtask_done(self, t_eps=1e-3, o_eps=5e-3):
assert len(self.manip_list) != 0
p_base_ee_cur, q_base_ee_cur = self.controller.get_ee_pose()
p_base_ee, q_base_ee, *_ = self.manip_list[0]
diff_trans = np.linalg.norm(p_base_ee_cur - p_base_ee)
diff_ori = 2 * np.arccos(min(abs(np.dot(q_base_ee_cur, q_base_ee)), 1.0))
pose_flag = np.logical_and(
diff_trans < t_eps,
diff_ori < o_eps,
)
self.plan_flag = self.controller.num_last_cmd > 10
return np.logical_or(pose_flag, self.plan_flag)
def is_done(self):
if len(self.manip_list) == 0:
return True
if self.is_subtask_done(t_eps=self.skill_cfg.get("t_eps", 1e-3), o_eps=self.skill_cfg.get("o_eps", 5e-3)):
self.manip_list.pop(0)
return len(self.manip_list) == 0
def is_success(self):
# Calculate the angle between the object's local y-axis and the world's z-axis
T_world_obj = tf_matrix_from_pose(*self.pick_obj.get_local_pose())
obj_y_axis = T_world_obj[0:3, 1] # Extract the object's y-axis in world coordinates
world_z_axis = np.array([0, 0, 1]) # World z-axis
# Compute the angle between the two vectors
dot_product = np.dot(obj_y_axis, world_z_axis)
angle = np.arccos(np.clip(dot_product, -1.0, 1.0)) # Clip to handle numerical errors
angle_degrees = np.degrees(angle)
# Position
ee_init_position = self.controller.T_world_ee_init[0:3, 3] # getting initial ee position
obj_position = T_world_obj[0:3, 3]
delta_y = obj_position[1] - ee_init_position[1]
return angle_degrees < 90 and 0 < delta_y < 0.7