Add end effector action space to hil-serl (#861)
Co-authored-by: Adil Zouitine <adilzouitinegm@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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AdilZouitine
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commit
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797
lerobot/scripts/server/end_effector_control_utils.py
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797
lerobot/scripts/server/end_effector_control_utils.py
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from lerobot.common.robot_devices.robots.factory import make_robot
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from lerobot.common.utils.utils import init_hydra_config
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from lerobot.common.robot_devices.utils import busy_wait
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from lerobot.scripts.server.kinematics import RobotKinematics
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import logging
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import time
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import torch
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import numpy as np
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import argparse
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logging.basicConfig(level=logging.INFO)
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class InputController:
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"""Base class for input controllers that generate motion deltas."""
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def __init__(self, x_step_size=0.01, y_step_size=0.01, z_step_size=0.01):
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"""
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Initialize the controller.
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Args:
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x_step_size: Base movement step size in meters
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y_step_size: Base movement step size in meters
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z_step_size: Base movement step size in meters
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"""
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self.x_step_size = x_step_size
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self.y_step_size = y_step_size
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self.z_step_size = z_step_size
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self.running = True
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self.episode_end_status = None # None, "success", or "failure"
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def start(self):
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"""Start the controller and initialize resources."""
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pass
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def stop(self):
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"""Stop the controller and release resources."""
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pass
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def get_deltas(self):
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"""Get the current movement deltas (dx, dy, dz) in meters."""
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return 0.0, 0.0, 0.0
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def should_quit(self):
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"""Return True if the user has requested to quit."""
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return not self.running
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def update(self):
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"""Update controller state - call this once per frame."""
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pass
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def __enter__(self):
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"""Support for use in 'with' statements."""
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self.start()
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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"""Ensure resources are released when exiting 'with' block."""
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self.stop()
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def get_episode_end_status(self):
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"""
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Get the current episode end status.
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Returns:
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None if episode should continue, "success" or "failure" otherwise
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"""
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status = self.episode_end_status
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self.episode_end_status = None # Reset after reading
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return status
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class KeyboardController(InputController):
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"""Generate motion deltas from keyboard input."""
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def __init__(self, x_step_size=0.01, y_step_size=0.01, z_step_size=0.01):
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super().__init__(x_step_size, y_step_size, z_step_size)
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self.key_states = {
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"forward_x": False,
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"backward_x": False,
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"forward_y": False,
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"backward_y": False,
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"forward_z": False,
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"backward_z": False,
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"quit": False,
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"success": False,
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"failure": False,
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}
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self.listener = None
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def start(self):
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"""Start the keyboard listener."""
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from pynput import keyboard
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def on_press(key):
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try:
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if key == keyboard.Key.up:
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self.key_states["forward_x"] = True
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elif key == keyboard.Key.down:
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self.key_states["backward_x"] = True
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elif key == keyboard.Key.left:
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self.key_states["forward_y"] = True
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elif key == keyboard.Key.right:
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self.key_states["backward_y"] = True
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elif key == keyboard.Key.shift:
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self.key_states["backward_z"] = True
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elif key == keyboard.Key.shift_r:
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self.key_states["forward_z"] = True
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elif key == keyboard.Key.esc:
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self.key_states["quit"] = True
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self.running = False
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return False
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elif key == keyboard.Key.enter:
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self.key_states["success"] = True
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self.episode_end_status = "success"
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elif key == keyboard.Key.backspace:
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self.key_states["failure"] = True
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self.episode_end_status = "failure"
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except AttributeError:
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pass
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def on_release(key):
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try:
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if key == keyboard.Key.up:
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self.key_states["forward_x"] = False
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elif key == keyboard.Key.down:
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self.key_states["backward_x"] = False
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elif key == keyboard.Key.left:
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self.key_states["forward_y"] = False
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elif key == keyboard.Key.right:
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self.key_states["backward_y"] = False
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elif key == keyboard.Key.shift:
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self.key_states["backward_z"] = False
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elif key == keyboard.Key.shift_r:
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self.key_states["forward_z"] = False
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elif key == keyboard.Key.enter:
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self.key_states["success"] = False
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elif key == keyboard.Key.backspace:
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self.key_states["failure"] = False
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except AttributeError:
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pass
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self.listener = keyboard.Listener(on_press=on_press, on_release=on_release)
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self.listener.start()
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print("Keyboard controls:")
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print(" Arrow keys: Move in X-Y plane")
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print(" Shift and Shift_R: Move in Z axis")
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print(" Enter: End episode with SUCCESS")
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print(" Backspace: End episode with FAILURE")
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print(" ESC: Exit")
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def stop(self):
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"""Stop the keyboard listener."""
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if self.listener and self.listener.is_alive():
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self.listener.stop()
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def get_deltas(self):
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"""Get the current movement deltas from keyboard state."""
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delta_x = delta_y = delta_z = 0.0
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if self.key_states["forward_x"]:
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delta_x += self.x_step_size
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if self.key_states["backward_x"]:
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delta_x -= self.x_step_size
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if self.key_states["forward_y"]:
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delta_y += self.y_step_size
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if self.key_states["backward_y"]:
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delta_y -= self.y_step_size
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if self.key_states["forward_z"]:
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delta_z += self.z_step_size
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if self.key_states["backward_z"]:
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delta_z -= self.z_step_size
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return delta_x, delta_y, delta_z
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def should_quit(self):
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"""Return True if ESC was pressed."""
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return self.key_states["quit"]
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def should_save(self):
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"""Return True if Enter was pressed (save episode)."""
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return self.key_states["success"] or self.key_states["failure"]
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class GamepadController(InputController):
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"""Generate motion deltas from gamepad input."""
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def __init__(
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self, x_step_size=0.01, y_step_size=0.01, z_step_size=0.01, deadzone=0.1
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):
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super().__init__(x_step_size, y_step_size, z_step_size)
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self.deadzone = deadzone
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self.joystick = None
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self.intervention_flag = False
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def start(self):
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"""Initialize pygame and the gamepad."""
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import pygame
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pygame.init()
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pygame.joystick.init()
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if pygame.joystick.get_count() == 0:
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logging.error(
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"No gamepad detected. Please connect a gamepad and try again."
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)
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self.running = False
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return
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self.joystick = pygame.joystick.Joystick(0)
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self.joystick.init()
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logging.info(f"Initialized gamepad: {self.joystick.get_name()}")
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print("Gamepad controls:")
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print(" Left analog stick: Move in X-Y plane")
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print(" Right analog stick (vertical): Move in Z axis")
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print(" B/Circle button: Exit")
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print(" Y/Triangle button: End episode with SUCCESS")
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print(" A/Cross button: End episode with FAILURE")
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print(" X/Square button: Rerecord episode")
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def stop(self):
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"""Clean up pygame resources."""
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import pygame
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if pygame.joystick.get_init():
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if self.joystick:
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self.joystick.quit()
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pygame.joystick.quit()
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pygame.quit()
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def update(self):
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"""Process pygame events to get fresh gamepad readings."""
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import pygame
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for event in pygame.event.get():
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if event.type == pygame.JOYBUTTONDOWN:
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if event.button == 3:
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self.episode_end_status = "success"
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# A button (1) for failure
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elif event.button == 1:
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self.episode_end_status = "failure"
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# X button (0) for rerecord
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elif event.button == 0:
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self.episode_end_status = "rerecord_episode"
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# Reset episode status on button release
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elif event.type == pygame.JOYBUTTONUP:
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if event.button in [0, 2, 3]:
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self.episode_end_status = None
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# Check for RB button (typically button 5) for intervention flag
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if self.joystick.get_button(5):
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self.intervention_flag = True
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else:
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self.intervention_flag = False
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def get_deltas(self):
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"""Get the current movement deltas from gamepad state."""
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import pygame
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try:
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# Read joystick axes
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# Left stick X and Y (typically axes 0 and 1)
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x_input = self.joystick.get_axis(0) # Left/Right
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y_input = self.joystick.get_axis(1) # Up/Down (often inverted)
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# Right stick Y (typically axis 3 or 4)
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z_input = self.joystick.get_axis(3) # Up/Down for Z
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# Apply deadzone to avoid drift
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x_input = 0 if abs(x_input) < self.deadzone else x_input
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y_input = 0 if abs(y_input) < self.deadzone else y_input
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z_input = 0 if abs(z_input) < self.deadzone else z_input
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# Calculate deltas (note: may need to invert axes depending on controller)
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delta_x = -y_input * self.y_step_size # Forward/backward
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delta_y = -x_input * self.x_step_size # Left/right
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delta_z = -z_input * self.z_step_size # Up/down
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return delta_x, delta_y, delta_z
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except pygame.error:
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logging.error("Error reading gamepad. Is it still connected?")
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return 0.0, 0.0, 0.0
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def should_intervene(self):
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"""Return True if intervention flag was set."""
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return self.intervention_flag
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class GamepadControllerHID(InputController):
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"""Generate motion deltas from gamepad input using HIDAPI."""
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def __init__(
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self,
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x_step_size=0.01,
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y_step_size=0.01,
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z_step_size=0.01,
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deadzone=0.1,
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vendor_id=0x046D,
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product_id=0xC219,
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):
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"""
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Initialize the HID gamepad controller.
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Args:
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step_size: Base movement step size in meters
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z_scale: Scaling factor for Z-axis movement
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deadzone: Joystick deadzone to prevent drift
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vendor_id: USB vendor ID of the gamepad (default: Logitech)
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product_id: USB product ID of the gamepad (default: RumblePad 2)
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"""
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super().__init__(x_step_size, y_step_size, z_step_size)
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self.deadzone = deadzone
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self.vendor_id = vendor_id
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self.product_id = product_id
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self.device = None
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self.device_info = None
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# Movement values (normalized from -1.0 to 1.0)
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self.left_x = 0.0
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self.left_y = 0.0
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self.right_x = 0.0
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self.right_y = 0.0
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# Button states
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self.buttons = {}
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self.quit_requested = False
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self.save_requested = False
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self.intervention_flag = False
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def find_device(self):
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"""Look for the gamepad device by vendor and product ID."""
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import hid
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devices = hid.enumerate()
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for device in devices:
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if (
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device["vendor_id"] == self.vendor_id
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and device["product_id"] == self.product_id
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):
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logging.info(
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f"Found gamepad: {device.get('product_string', 'Unknown')}"
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)
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return device
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logging.error(
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f"No gamepad with vendor ID 0x{self.vendor_id:04X} and "
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f"product ID 0x{self.product_id:04X} found"
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)
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return None
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def start(self):
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"""Connect to the gamepad using HIDAPI."""
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import hid
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self.device_info = self.find_device()
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if not self.device_info:
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self.running = False
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return
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try:
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logging.info(f"Connecting to gamepad at path: {self.device_info['path']}")
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self.device = hid.device()
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self.device.open_path(self.device_info["path"])
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self.device.set_nonblocking(1)
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manufacturer = self.device.get_manufacturer_string()
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product = self.device.get_product_string()
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logging.info(f"Connected to {manufacturer} {product}")
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logging.info("Gamepad controls (HID mode):")
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logging.info(" Left analog stick: Move in X-Y plane")
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logging.info(" Right analog stick: Move in Z axis (vertical)")
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logging.info(" Button 1/B/Circle: Exit")
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logging.info(" Button 2/A/Cross: End episode with SUCCESS")
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logging.info(" Button 3/X/Square: End episode with FAILURE")
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except OSError as e:
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logging.error(f"Error opening gamepad: {e}")
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logging.error(
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"You might need to run this with sudo/admin privileges on some systems"
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)
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self.running = False
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def stop(self):
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"""Close the HID device connection."""
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if self.device:
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self.device.close()
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self.device = None
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def update(self):
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"""
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Read and process the latest gamepad data.
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Due to an issue with the HIDAPI, we need to read the read the device several times in order to get a stable reading
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"""
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for _ in range(10):
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self._update()
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def _update(self):
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"""Read and process the latest gamepad data."""
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if not self.device or not self.running:
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return
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try:
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# Read data from the gamepad
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data = self.device.read(64)
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if data:
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# Interpret gamepad data - this will vary by controller model
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# These offsets are for the Logitech RumblePad 2
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if len(data) >= 8:
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# Normalize joystick values from 0-255 to -1.0-1.0
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self.left_x = (data[1] - 128) / 128.0
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self.left_y = (data[2] - 128) / 128.0
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self.right_x = (data[3] - 128) / 128.0
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self.right_y = (data[4] - 128) / 128.0
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# Apply deadzone
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self.left_x = 0 if abs(self.left_x) < self.deadzone else self.left_x
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self.left_y = 0 if abs(self.left_y) < self.deadzone else self.left_y
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self.right_x = (
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0 if abs(self.right_x) < self.deadzone else self.right_x
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)
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self.right_y = (
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0 if abs(self.right_y) < self.deadzone else self.right_y
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)
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# Parse button states (byte 5 in the Logitech RumblePad 2)
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buttons = data[5]
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# Check if RB is pressed then the intervention flag should be set
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self.intervention_flag = data[6] == 2
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# Check if Y/Triangle button (bit 7) is pressed for saving
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# Check if X/Square button (bit 5) is pressed for failure
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# Check if A/Cross button (bit 4) is pressed for rerecording
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if buttons & 1 << 7:
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self.episode_end_status = "success"
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elif buttons & 1 << 5:
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self.episode_end_status = "failure"
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elif buttons & 1 << 4:
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self.episode_end_status = "rerecord_episode"
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else:
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self.episode_end_status = None
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except OSError as e:
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logging.error(f"Error reading from gamepad: {e}")
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def get_deltas(self):
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"""Get the current movement deltas from gamepad state."""
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# Calculate deltas - invert as needed based on controller orientation
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delta_x = -self.left_y * self.x_step_size # Forward/backward
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delta_y = -self.left_x * self.y_step_size # Left/right
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delta_z = -self.right_y * self.z_step_size # Up/down
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return delta_x, delta_y, delta_z
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def should_quit(self):
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"""Return True if quit button was pressed."""
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return self.quit_requested
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def should_save(self):
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"""Return True if save button was pressed."""
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return self.save_requested
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def should_intervene(self):
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"""Return True if intervention flag was set."""
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return self.intervention_flag
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def test_forward_kinematics(robot, fps=10):
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logging.info("Testing Forward Kinematics")
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timestep = time.perf_counter()
|
||||
while time.perf_counter() - timestep < 60.0:
|
||||
loop_start_time = time.perf_counter()
|
||||
robot.teleop_step()
|
||||
obs = robot.capture_observation()
|
||||
joint_positions = obs["observation.state"].cpu().numpy()
|
||||
ee_pos = RobotKinematics.fk_gripper_tip(joint_positions)
|
||||
logging.info(f"EE Position: {ee_pos[:3,3]}")
|
||||
busy_wait(1 / fps - (time.perf_counter() - loop_start_time))
|
||||
|
||||
|
||||
def test_inverse_kinematics(robot, fps=10):
|
||||
logging.info("Testing Inverse Kinematics")
|
||||
timestep = time.perf_counter()
|
||||
while time.perf_counter() - timestep < 60.0:
|
||||
loop_start_time = time.perf_counter()
|
||||
obs = robot.capture_observation()
|
||||
joint_positions = obs["observation.state"].cpu().numpy()
|
||||
ee_pos = RobotKinematics.fk_gripper_tip(joint_positions)
|
||||
desired_ee_pos = ee_pos
|
||||
target_joint_state = RobotKinematics.ik(
|
||||
joint_positions, desired_ee_pos, position_only=True
|
||||
)
|
||||
robot.send_action(torch.from_numpy(target_joint_state))
|
||||
logging.info(f"Target Joint State: {target_joint_state}")
|
||||
busy_wait(1 / fps - (time.perf_counter() - loop_start_time))
|
||||
|
||||
|
||||
def teleoperate_inverse_kinematics_with_leader(robot, fps=10):
|
||||
logging.info("Testing Inverse Kinematics")
|
||||
fk_func = RobotKinematics.fk_gripper_tip
|
||||
timestep = time.perf_counter()
|
||||
while time.perf_counter() - timestep < 60.0:
|
||||
loop_start_time = time.perf_counter()
|
||||
obs = robot.capture_observation()
|
||||
joint_positions = obs["observation.state"].cpu().numpy()
|
||||
ee_pos = fk_func(joint_positions)
|
||||
|
||||
leader_joint_positions = robot.leader_arms["main"].read("Present_Position")
|
||||
leader_ee = fk_func(leader_joint_positions)
|
||||
|
||||
desired_ee_pos = leader_ee
|
||||
target_joint_state = RobotKinematics.ik(
|
||||
joint_positions, desired_ee_pos, position_only=True, fk_func=fk_func
|
||||
)
|
||||
robot.send_action(torch.from_numpy(target_joint_state))
|
||||
logging.info(f"Leader EE: {leader_ee[:3,3]}, Follower EE: {ee_pos[:3,3]}")
|
||||
busy_wait(1 / fps - (time.perf_counter() - loop_start_time))
|
||||
|
||||
|
||||
def teleoperate_delta_inverse_kinematics_with_leader(robot, fps=10):
|
||||
logging.info("Testing Delta End-Effector Control")
|
||||
timestep = time.perf_counter()
|
||||
|
||||
# Initial position capture
|
||||
obs = robot.capture_observation()
|
||||
joint_positions = obs["observation.state"].cpu().numpy()
|
||||
|
||||
fk_func = RobotKinematics.fk_gripper_tip
|
||||
|
||||
leader_joint_positions = robot.leader_arms["main"].read("Present_Position")
|
||||
initial_leader_ee = fk_func(leader_joint_positions)
|
||||
|
||||
desired_ee_pos = np.diag(np.ones(4))
|
||||
|
||||
while time.perf_counter() - timestep < 60.0:
|
||||
loop_start_time = time.perf_counter()
|
||||
|
||||
# Get leader state for teleoperation
|
||||
leader_joint_positions = robot.leader_arms["main"].read("Present_Position")
|
||||
leader_ee = fk_func(leader_joint_positions)
|
||||
|
||||
# Get current state
|
||||
# obs = robot.capture_observation()
|
||||
# joint_positions = obs["observation.state"].cpu().numpy()
|
||||
joint_positions = robot.follower_arms["main"].read("Present_Position")
|
||||
current_ee_pos = fk_func(joint_positions)
|
||||
|
||||
# Calculate delta between leader and follower end-effectors
|
||||
# Scaling factor can be adjusted for sensitivity
|
||||
scaling_factor = 1.0
|
||||
ee_delta = (leader_ee - initial_leader_ee) * scaling_factor
|
||||
|
||||
# Apply delta to current position
|
||||
desired_ee_pos[0, 3] = current_ee_pos[0, 3] + ee_delta[0, 3]
|
||||
desired_ee_pos[1, 3] = current_ee_pos[1, 3] + ee_delta[1, 3]
|
||||
desired_ee_pos[2, 3] = current_ee_pos[2, 3] + ee_delta[2, 3]
|
||||
|
||||
if np.any(np.abs(ee_delta[:3, 3]) > 0.01):
|
||||
# Compute joint targets via inverse kinematics
|
||||
target_joint_state = RobotKinematics.ik(
|
||||
joint_positions, desired_ee_pos, position_only=True, fk_func=fk_func
|
||||
)
|
||||
|
||||
initial_leader_ee = leader_ee.copy()
|
||||
|
||||
# Send command to robot
|
||||
robot.send_action(torch.from_numpy(target_joint_state))
|
||||
|
||||
# Logging
|
||||
logging.info(
|
||||
f"Current EE: {current_ee_pos[:3,3]}, Desired EE: {desired_ee_pos[:3,3]}"
|
||||
)
|
||||
logging.info(f"Delta EE: {ee_delta[:3,3]}")
|
||||
|
||||
busy_wait(1 / fps - (time.perf_counter() - loop_start_time))
|
||||
|
||||
|
||||
def teleoperate_delta_inverse_kinematics(
|
||||
robot, controller, fps=10, bounds=None, fk_func=None
|
||||
):
|
||||
"""
|
||||
Control a robot using delta end-effector movements from any input controller.
|
||||
|
||||
Args:
|
||||
robot: Robot instance to control
|
||||
controller: InputController instance (keyboard, gamepad, etc.)
|
||||
fps: Control frequency in Hz
|
||||
bounds: Optional position limits
|
||||
fk_func: Forward kinematics function to use
|
||||
"""
|
||||
if fk_func is None:
|
||||
fk_func = RobotKinematics.fk_gripper_tip
|
||||
|
||||
logging.info(
|
||||
f"Testing Delta End-Effector Control with {controller.__class__.__name__}"
|
||||
)
|
||||
|
||||
# Initial position capture
|
||||
obs = robot.capture_observation()
|
||||
joint_positions = obs["observation.state"].cpu().numpy()
|
||||
current_ee_pos = fk_func(joint_positions)
|
||||
|
||||
# Initialize desired position with current position
|
||||
desired_ee_pos = np.eye(4) # Identity matrix
|
||||
|
||||
timestep = time.perf_counter()
|
||||
with controller:
|
||||
while not controller.should_quit() and time.perf_counter() - timestep < 60.0:
|
||||
loop_start_time = time.perf_counter()
|
||||
|
||||
# Process input events
|
||||
controller.update()
|
||||
|
||||
# Get currrent robot state
|
||||
joint_positions = robot.follower_arms["main"].read("Present_Position")
|
||||
current_ee_pos = fk_func(joint_positions)
|
||||
|
||||
# Get movement deltas from the controller
|
||||
delta_x, delta_y, delta_z = controller.get_deltas()
|
||||
|
||||
# Update desired position
|
||||
desired_ee_pos[0, 3] = current_ee_pos[0, 3] + delta_x
|
||||
desired_ee_pos[1, 3] = current_ee_pos[1, 3] + delta_y
|
||||
desired_ee_pos[2, 3] = current_ee_pos[2, 3] + delta_z
|
||||
|
||||
# Apply bounds if provided
|
||||
if bounds is not None:
|
||||
desired_ee_pos[:3, 3] = np.clip(
|
||||
desired_ee_pos[:3, 3], bounds["min"], bounds["max"]
|
||||
)
|
||||
|
||||
# Only send commands if there's actual movement
|
||||
if any([abs(v) > 0.001 for v in [delta_x, delta_y, delta_z]]):
|
||||
# Compute joint targets via inverse kinematics
|
||||
target_joint_state = RobotKinematics.ik(
|
||||
joint_positions, desired_ee_pos, position_only=True, fk_func=fk_func
|
||||
)
|
||||
|
||||
# Send command to robot
|
||||
robot.send_action(torch.from_numpy(target_joint_state))
|
||||
|
||||
busy_wait(1 / fps - (time.perf_counter() - loop_start_time))
|
||||
|
||||
|
||||
def teleoperate_gym_env(env, controller, fps: int = 30):
|
||||
"""
|
||||
Control a robot through a gym environment using keyboard inputs.
|
||||
|
||||
Args:
|
||||
env: A gym environment created with make_robot_env
|
||||
fps: Target control frequency
|
||||
"""
|
||||
|
||||
logging.info("Testing Keyboard Control of Gym Environment")
|
||||
print("Keyboard controls:")
|
||||
print(" Arrow keys: Move in X-Y plane")
|
||||
print(" Shift and Shift_R: Move in Z axis")
|
||||
print(" ESC: Exit")
|
||||
|
||||
# Reset the environment to get initial observation
|
||||
obs, info = env.reset()
|
||||
|
||||
try:
|
||||
with controller:
|
||||
while not controller.should_quit():
|
||||
loop_start_time = time.perf_counter()
|
||||
|
||||
# Process input events
|
||||
controller.update()
|
||||
|
||||
# Get movement deltas from the controller
|
||||
delta_x, delta_y, delta_z = controller.get_deltas()
|
||||
|
||||
# Create the action vector
|
||||
action = np.array([delta_x, delta_y, delta_z])
|
||||
|
||||
# Skip if no movement
|
||||
if any([abs(v) > 0.001 for v in [delta_x, delta_y, delta_z]]):
|
||||
# Step the environment - pass action as a tensor with intervention flag
|
||||
action_tensor = torch.from_numpy(action.astype(np.float32))
|
||||
obs, reward, terminated, truncated, info = env.step(
|
||||
(action_tensor, False)
|
||||
)
|
||||
|
||||
# Log information
|
||||
logging.info(
|
||||
f"Action: [{delta_x:.4f}, {delta_y:.4f}, {delta_z:.4f}]"
|
||||
)
|
||||
logging.info(f"Reward: {reward}")
|
||||
|
||||
# Reset if episode ended
|
||||
if terminated or truncated:
|
||||
logging.info("Episode ended, resetting environment")
|
||||
obs, info = env.reset()
|
||||
|
||||
# Maintain target frame rate
|
||||
busy_wait(1 / fps - (time.perf_counter() - loop_start_time))
|
||||
|
||||
finally:
|
||||
# Close the environment
|
||||
env.close()
|
||||
|
||||
|
||||
def make_robot_from_config(config_path, overrides=None):
|
||||
"""Helper function to create a robot from a config file."""
|
||||
if overrides is None:
|
||||
overrides = []
|
||||
robot_cfg = init_hydra_config(config_path, overrides)
|
||||
return make_robot(robot_cfg)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description="Test end-effector control")
|
||||
parser.add_argument(
|
||||
"--mode",
|
||||
type=str,
|
||||
default="keyboard",
|
||||
choices=[
|
||||
"keyboard",
|
||||
"gamepad",
|
||||
"keyboard_gym",
|
||||
"gamepad_gym",
|
||||
"leader",
|
||||
"leader_abs",
|
||||
],
|
||||
help="Control mode to use",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--task",
|
||||
type=str,
|
||||
default="Robot manipulation task",
|
||||
help="Description of the task being performed",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--push-to-hub",
|
||||
default=True,
|
||||
type=bool,
|
||||
help="Push the dataset to Hugging Face Hub",
|
||||
)
|
||||
# Add the rest of your existing arguments
|
||||
args = parser.parse_args()
|
||||
|
||||
robot = make_robot_from_config("lerobot/configs/robot/so100.yaml", [])
|
||||
|
||||
if not robot.is_connected:
|
||||
robot.connect()
|
||||
|
||||
# Example bounds
|
||||
bounds = {
|
||||
"max": np.array([0.32170487, 0.201285, 0.10273342]),
|
||||
"min": np.array([0.16631757, -0.08237468, 0.03364977]),
|
||||
}
|
||||
|
||||
try:
|
||||
# Determine controller type based on mode prefix
|
||||
controller = None
|
||||
if args.mode.startswith("keyboard"):
|
||||
controller = KeyboardController(
|
||||
x_step_size=0.01, y_step_size=0.01, z_step_size=0.05
|
||||
)
|
||||
elif args.mode.startswith("gamepad"):
|
||||
controller = GamepadController(
|
||||
x_step_size=0.02, y_step_size=0.02, z_step_size=0.05
|
||||
)
|
||||
|
||||
# Handle mode categories
|
||||
if args.mode in ["keyboard", "gamepad"]:
|
||||
# Direct robot control modes
|
||||
teleoperate_delta_inverse_kinematics(
|
||||
robot, controller, bounds=bounds, fps=10
|
||||
)
|
||||
|
||||
elif args.mode in ["keyboard_gym", "gamepad_gym"]:
|
||||
# Gym environment control modes
|
||||
from lerobot.scripts.server.gym_manipulator import make_robot_env
|
||||
|
||||
cfg = init_hydra_config("lerobot/configs/env/so100_real.yaml", [])
|
||||
cfg.env.wrapper.ee_action_space_params.use_gamepad = False
|
||||
env = make_robot_env(robot, None, cfg)
|
||||
teleoperate_gym_env(env, controller)
|
||||
|
||||
elif args.mode == "leader":
|
||||
# Leader-follower modes don't use controllers
|
||||
teleoperate_delta_inverse_kinematics_with_leader(robot)
|
||||
|
||||
elif args.mode == "leader_abs":
|
||||
teleoperate_inverse_kinematics_with_leader(robot)
|
||||
|
||||
finally:
|
||||
if robot.is_connected:
|
||||
robot.disconnect()
|
||||
Reference in New Issue
Block a user