import pygame import time import sys from lerobot.teleoperators import Teleoperator from .config import XboxConfig """ Xbox类用于检测和监控飞行手柄。 """ class Xbox(Teleoperator): config_class = XboxConfig name = "xbox" def __init__(self, config: XboxConfig): self.config = config # 控制参数 self.linear_step = 0.0015 # 线性移动步长(m) self.angular_step = 0.001 # 角度步长(rad) - 从度转换为弧度 # 摇杆死区 self.deadzone = 0.15 # 精细控制模式 self.fine_control_mode = False self.reset() def reset(self): self.joystick = None @property def action_features(self): return { "dtype": "float32", "shape": (7,), "names": {"x.vel":0, "y.vel":1, "z.vel":2, "rx.vel.vel":3, "ry.vel":4, "rz.vel":5, "gripper.vel":6}, } @property def feedback_features(self): return {} @property def is_connected(self): return self.joystick is not None def connect(self, calibrate = True): # 初始化pygame pygame.init() pygame.joystick.init() """检测连接的手柄""" joystick_count = pygame.joystick.get_count() print(f"检测到 {joystick_count} 个手柄设备") if joystick_count == 0: print("未检测到任何手柄设备!") return False if joystick_count {rx_mapping}") pose_speeds['rx.vel'] = rx_mapping * current_angular_step * 2 # RX # 右摇杆Y轴控制RY旋转 # 设置RY旋转速度 ry_mapping = self.apply_nonlinear_mapping(-self.joystick.get_axis(3)) # print(f"RY轴非线性映射: {y_axis} -> {ry_mapping}") pose_speeds['ry.vel'] = ry_mapping * current_angular_step * 2 # RY # 左摇杆X轴RZ旋转 # 设置RZ旋转速度 rz_mapping = self.apply_nonlinear_mapping(-self.joystick.get_axis(0)) # print(f"RZ轴非线性映射: {z_axis} -> {rz_mapping}") pose_speeds['rz.vel'] = rz_mapping * current_angular_step * 2 # RZ # 左摇杆Y轴控制夹爪 # 设置夹爪开合速度 gripper_mapping = -self.apply_nonlinear_mapping(-self.joystick.get_axis(1)) # print(f"gripper轴非线性映射: {self.joystick.get_axis(0)} -> {gripper_mapping}") pose_speeds['gripper.vel'] = gripper_mapping * current_angular_step * 2 # RY print(f"pose_speeds: {pose_speeds}") return pose_speeds def apply_nonlinear_mapping(self, value): """应用非线性映射以提高控制精度""" # 保持符号,但对数值应用平方映射以提高精度 value = 0.0 if abs(value) < self.deadzone else value sign = 1 if value >= 0 else -1 return sign * (abs(value) ** 2) def normalize_value(self, v1,v2): """把两个轴归一化到一个轴上""" return v1-v2 def send_feedback(self, feedback): pass def disconnect(self): self.reset() pygame.joystick.quit() pygame.quit()