Files
lerobot/lerobot/common/teleoperators/gamepad/teleop_gamepad.py
Michel Aractingi 2475645f5f Modified kinematics code to be independant of drive mode
Modified gym_manipulator.py and find_joint_limits to adhere to the refactor of robot devices
Modified the configuration of envs to take into account the refactor
2025-06-03 17:30:48 +02:00

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#!/usr/bin/env python
# Copyright 2024 The HuggingFace Inc. team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import sys
from enum import IntEnum
from queue import Queue
from typing import Any
import numpy as np
from ..teleoperator import Teleoperator
from .configuration_gamepad import GamepadTeleopConfig
class GripperAction(IntEnum):
CLOSE = 0
STAY = 1
OPEN = 2
gripper_action_map = {
"close": GripperAction.CLOSE.value,
"open": GripperAction.OPEN.value,
"stay": GripperAction.STAY.value,
}
class GamepadTeleop(Teleoperator):
"""
Teleop class to use gamepad inputs for control.
"""
config_class = GamepadTeleopConfig
name = "gamepad"
def __init__(self, config: GamepadTeleopConfig):
super().__init__(config)
self.config = config
self.robot_type = config.type
self.event_queue = Queue()
self.current_pressed = {}
self.listener = None
self.logs = {}
self.gamepad = None
@property
def action_features(self) -> dict:
if self.config.use_gripper:
return {
"dtype": "float32",
"shape": (4,),
"names": {"delta_x": 0, "delta_y": 1, "delta_z": 2, "gripper": 3},
}
else:
return {
"dtype": "float32",
"shape": (3,),
"names": {"delta_x": 0, "delta_y": 1, "delta_z": 2},
}
@property
def feedback_features(self) -> dict:
return {}
@property
def is_connected(self) -> bool:
pass
@property
def is_calibrated(self) -> bool:
return True
def connect(self) -> None:
# use HidApi for macos
if sys.platform == "darwin":
# NOTE: On macOS, pygame doesnt reliably detect input from some controllers so we fall back to hidapi
from lerobot.scripts.server.end_effector_control_utils import GamepadControllerHID as Gamepad
else:
from lerobot.scripts.server.end_effector_control_utils import GamepadController as Gamepad
self.gamepad = Gamepad(
x_step_size=self.config.x_step_size,
y_step_size=self.config.y_step_size,
z_step_size=self.config.z_step_size,
)
self.gamepad.start()
def calibrate(self) -> None:
pass
def configure(self):
pass
def get_action(self) -> dict[str, Any]:
# Update the controller to get fresh inputs
self.gamepad.update()
# Get movement deltas from the controller
delta_x, delta_y, delta_z = self.gamepad.get_deltas()
# Create action from gamepad input
gamepad_action = np.array([delta_x, delta_y, delta_z], dtype=np.float32)
action_dict = {
"delta_x": gamepad_action[0],
"delta_y": gamepad_action[1],
"delta_z": gamepad_action[2],
}
# Default gripper action is to stay
gripper_action = GripperAction.STAY.value
if self.config.use_gripper:
gripper_command = self.gamepad.gripper_command()
gripper_action = gripper_action_map[gripper_command]
action_dict["gripper"] = gripper_action
return action_dict
def send_feedback(self, feedback: dict[str, Any]) -> None:
pass
def disconnect(self) -> None:
pass