Files
lerobot/lerobot/scripts/server/actor_server.py
Michel Aractingi 506821c7df - Refactor observation encoder in modeling_sac.py
- added `torch.compile` to the actor and learner servers.
- organized imports in `train_sac.py`
- optimized the parameters push by not sending the frozen pre-trained encoder.

Co-authored-by: Adil Zouitine <adilzouitinegm@gmail.com>
2025-02-03 15:07:58 +00:00

309 lines
12 KiB
Python

#!/usr/bin/env python
# Copyright 2024 The HuggingFace Inc. team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import io
import logging
import pickle
import queue
import time
from concurrent import futures
from statistics import mean, quantiles
# from lerobot.scripts.eval import eval_policy
from threading import Thread
import grpc
import hydra
import torch
from omegaconf import DictConfig
from torch import nn
# TODO: Remove the import of maniskill
from lerobot.common.envs.factory import make_maniskill_env
from lerobot.common.envs.utils import preprocess_maniskill_observation
from lerobot.common.policies.factory import make_policy
from lerobot.common.policies.sac.modeling_sac import SACPolicy
from lerobot.common.utils.utils import (
get_safe_torch_device,
set_global_seed,
)
from lerobot.scripts.server import hilserl_pb2, hilserl_pb2_grpc
from lerobot.scripts.server.buffer import Transition, move_state_dict_to_device, move_transition_to_device
logging.basicConfig(level=logging.INFO)
parameters_queue = queue.Queue(maxsize=1)
message_queue = queue.Queue(maxsize=1_000_000)
class ActorInformation:
"""
This helper class is used to differentiate between two types of messages that are placed in the same queue during streaming:
- **Transition Data:** Contains experience tuples (observation, action, reward, next observation) collected during interaction.
- **Interaction Messages:** Encapsulates statistics related to the interaction process.
Attributes:
transition (Optional): Transition data to be sent to the learner.
interaction_message (Optional): Iteraction message providing additional statistics for logging.
"""
def __init__(self, transition=None, interaction_message=None):
self.transition = transition
self.interaction_message = interaction_message
class ActorServiceServicer(hilserl_pb2_grpc.ActorServiceServicer):
"""
gRPC service for actor-learner communication in reinforcement learning.
This service is responsible for:
1. Streaming batches of transition data and statistical metrics from the actor to the learner.
2. Receiving updated network parameters from the learner.
"""
def StreamTransition(self, request, context): # noqa: N802
"""
Streams data from the actor to the learner.
This function continuously retrieves messages from the queue and processes them based on their type:
- **Transition Data:**
- A batch of transitions (observation, action, reward, next observation) is collected.
- Transitions are moved to the CPU and serialized using PyTorch.
- The serialized data is wrapped in a `hilserl_pb2.Transition` message and sent to the learner.
- **Interaction Messages:**
- Contains useful statistics about episodic rewards and policy timings.
- The message is serialized using `pickle` and sent to the learner.
Yields:
hilserl_pb2.ActorInformation: The response message containing either transition data or an interaction message.
"""
while True:
message = message_queue.get(block=True)
if message.transition is not None:
transition_to_send_to_learner = [
move_transition_to_device(T, device="cpu") for T in message.transition
]
buf = io.BytesIO()
torch.save(transition_to_send_to_learner, buf)
transition_bytes = buf.getvalue()
transition_message = hilserl_pb2.Transition(transition_bytes=transition_bytes)
response = hilserl_pb2.ActorInformation(transition=transition_message)
elif message.interaction_message is not None:
content = hilserl_pb2.InteractionMessage(
interaction_message_bytes=pickle.dumps(message.interaction_message)
)
response = hilserl_pb2.ActorInformation(interaction_message=content)
yield response
def SendParameters(self, request, context): # noqa: N802
"""
Receives updated parameters from the learner and updates the actor.
The learner calls this method to send new model parameters. The received parameters are deserialized
and placed in a queue to be consumed by the actor.
Args:
request (hilserl_pb2.ParameterUpdate): The request containing serialized network parameters.
context (grpc.ServicerContext): The gRPC context.
Returns:
hilserl_pb2.Empty: An empty response to acknowledge receipt.
"""
buffer = io.BytesIO(request.parameter_bytes)
params = torch.load(buffer)
parameters_queue.put(params)
return hilserl_pb2.Empty()
def serve_actor_service(port=50052):
"""
Runs a gRPC server to start streaming the data from the actor to the learner.
Throught this server the learner can push parameters to the Actor as well.
"""
server = grpc.server(
futures.ThreadPoolExecutor(max_workers=20),
options=[("grpc.max_send_message_length", -1), ("grpc.max_receive_message_length", -1)],
)
hilserl_pb2_grpc.add_ActorServiceServicer_to_server(ActorServiceServicer(), server)
server.add_insecure_port(f"[::]:{port}")
server.start()
logging.info(f"[ACTOR] gRPC server listening on port {port}")
server.wait_for_termination()
def act_with_policy(cfg: DictConfig):
"""
Executes policy interaction within the environment.
This function rolls out the policy in the environment, collecting interaction data and pushing it to a queue for streaming to the learner.
Once an episode is completed, updated network parameters received from the learner are retrieved from a queue and loaded into the network.
Args:
cfg (DictConfig): Configuration settings for the interaction process.
"""
logging.info("make_env online")
# online_env = make_env(cfg, n_envs=1)
# TODO: Remove the import of maniskill and unifiy with make env
online_env = make_maniskill_env(cfg, n_envs=1)
set_global_seed(cfg.seed)
device = get_safe_torch_device(cfg.device, log=True)
torch.backends.cudnn.benchmark = True
torch.backends.cuda.matmul.allow_tf32 = True
logging.info("make_policy")
### Instantiate the policy in both the actor and learner processes
### To avoid sending a SACPolicy object through the port, we create a policy intance
### on both sides, the learner sends the updated parameters every n steps to update the actor's parameters
# TODO: At some point we should just need make sac policy
policy: SACPolicy = make_policy(
hydra_cfg=cfg,
# dataset_stats=offline_dataset.meta.stats if not cfg.resume else None,
# Hack: But if we do online training, we do not need dataset_stats
dataset_stats=None,
# TODO: Handle resume training
)
# pretrained_policy_name_or_path=None,
# device=device,
# )
policy = torch.compile(policy)
assert isinstance(policy, nn.Module)
# HACK for maniskill
obs, info = online_env.reset()
# obs = preprocess_observation(obs)
obs = preprocess_maniskill_observation(obs)
obs = {key: obs[key].to(device, non_blocking=True) for key in obs}
# NOTE: For the moment we will solely handle the case of a single environment
sum_reward_episode = 0
list_transition_to_send_to_learner = []
list_policy_fps = []
for interaction_step in range(cfg.training.online_steps):
if interaction_step >= cfg.training.online_step_before_learning:
start = time.perf_counter()
action = policy.select_action(batch=obs)
list_policy_fps.append(1.0 / (time.perf_counter() - start + 1e-9))
if list_policy_fps[-1] < cfg.fps:
logging.warning(
f"[ACTOR] policy frame rate {list_policy_fps[-1]} during interaction step {interaction_step} is below the required control frame rate {cfg.fps}"
)
next_obs, reward, done, truncated, info = online_env.step(action.cpu().numpy())
else:
action = online_env.action_space.sample()
next_obs, reward, done, truncated, info = online_env.step(action)
# HACK
action = torch.tensor(action, dtype=torch.float32).to(device, non_blocking=True)
# HACK: For maniskill
# next_obs = preprocess_observation(next_obs)
next_obs = preprocess_maniskill_observation(next_obs)
next_obs = {key: next_obs[key].to(device, non_blocking=True) for key in obs}
sum_reward_episode += float(reward[0])
# Because we are using a single environment we can index at zero
if done[0].item() or truncated[0].item():
# TODO: Handle logging for episode information
logging.info(f"[ACTOR] Global step {interaction_step}: Episode reward: {sum_reward_episode}")
if not parameters_queue.empty():
logging.debug("[ACTOR] Load new parameters from Learner.")
state_dict = parameters_queue.get()
state_dict = move_state_dict_to_device(state_dict, device=device)
# strict=False for the case when the image encoder is frozen and not sent through
# the network. Becareful might cause issues if the wrong keys are passed
policy.actor.load_state_dict(state_dict, strict=False)
if len(list_transition_to_send_to_learner) > 0:
logging.debug(
f"[ACTOR] Sending {len(list_transition_to_send_to_learner)} transitions to Learner."
)
message_queue.put(ActorInformation(transition=list_transition_to_send_to_learner))
list_transition_to_send_to_learner = []
stats = {}
if len(list_policy_fps) > 0:
policy_fps = mean(list_policy_fps)
quantiles_90 = quantiles(list_policy_fps, n=10)[-1]
logging.debug(f"[ACTOR] Average policy frame rate: {policy_fps}")
logging.debug(f"[ACTOR] Policy frame rate 90th percentile: {quantiles_90}")
stats = {"Policy frequency [Hz]": policy_fps, "Policy frequency 90th-p [Hz]": quantiles_90}
list_policy_fps = []
# Send episodic reward to the learner
message_queue.put(
ActorInformation(
interaction_message={
"Episodic reward": sum_reward_episode,
"Interaction step": interaction_step,
**stats,
}
)
)
sum_reward_episode = 0.0
# TODO (michel-aractingi): Label the reward
# if config.label_reward_on_actor:
# reward = reward_classifier(obs)
list_transition_to_send_to_learner.append(
Transition(
state=obs,
action=action,
reward=reward,
next_state=next_obs,
done=done,
complementary_info=None,
)
)
# assign obs to the next obs and continue the rollout
obs = next_obs
@hydra.main(version_base="1.2", config_name="default", config_path="../../configs")
def actor_cli(cfg: dict):
port = cfg.actor_learner_config.port
server_thread = Thread(target=serve_actor_service, args=(port,), daemon=True)
server_thread.start()
policy_thread = Thread(
target=act_with_policy,
daemon=True,
args=(cfg,),
)
policy_thread.start()
policy_thread.join()
server_thread.join()
if __name__ == "__main__":
actor_cli()