WIP Aloha env tests pass Rendering works (fps look fast tho? TODO action bounding is too wide [-1,1]) Update README Copy past from act repo Remove download.py add a WIP for Simxarm Remove download.py add a WIP for Simxarm Add act yaml (TODO: try train.py) Training can runs (TODO: eval) Add tasks without end_effector that are compatible with dataset, Eval can run (TODO: training and pretrained model) Add AbstractEnv, Refactor AlohaEnv, Add rendering_hook in env, Minor modifications, (TODO: Refactor Pusht and Simxarm) poetry lock fix bug in compute_stats for action normalization fix more bugs in normalization fix training fix import PushtEnv inheriates AbstractEnv, Improve factory Normalization Add _make_env to EnvAbstract Add call_rendering_hooks to pusht env SimxarmEnv inherites from AbstractEnv (NOT TESTED) Add aloha tests artifacts + update pusht stats fix image normalization: before env was in [0,1] but dataset in [0,255], and now both in [0,255] Small fix on simxarm Add next to obs Add top camera to Aloha env (TODO: make it compatible with set of cameras) Add top camera to Aloha env (TODO: make it compatible with set of cameras)
26 lines
390 B
YAML
26 lines
390 B
YAML
# @package _global_
|
|
|
|
eval_episodes: 50
|
|
eval_freq: 7500
|
|
save_freq: 75000
|
|
log_freq: 250
|
|
# TODO: same as simxarm, need to adjust
|
|
offline_steps: 25000
|
|
online_steps: 25000
|
|
|
|
fps: 50
|
|
|
|
env:
|
|
name: aloha
|
|
task: sim_insertion_human
|
|
from_pixels: True
|
|
pixels_only: False
|
|
image_size: [3, 480, 640]
|
|
action_repeat: 1
|
|
episode_length: 400
|
|
fps: ${fps}
|
|
|
|
policy:
|
|
state_dim: 14
|
|
action_dim: 14
|