添加关节控制和末端控制两种控制模式的统一类;添加测试脚本;融合到piper.py
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2025-05-07 11:29:56 +08:00
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commit 676ab74521
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#!/usr/bin/env python3
# -*-coding:utf8-*-
# 注意demo无法直接运行需要pip安装sdk后才能运行
from typing import (
Optional,
)
import time
from piper_sdk import *
import pygame
import threading
import time
from typing import Dict
def enable_fun(piper:C_PiperInterface_V2):
'''
使能机械臂并检测使能状态,尝试5s,如果使能超时则退出程序
'''
enable_flag = False
# 设置超时时间(秒)
timeout = 5
# 记录进入循环前的时间
start_time = time.time()
elapsed_time_flag = False
while not (enable_flag):
elapsed_time = time.time() - start_time
print("--------------------")
enable_flag = piper.GetArmLowSpdInfoMsgs().motor_1.foc_status.driver_enable_status and \
piper.GetArmLowSpdInfoMsgs().motor_2.foc_status.driver_enable_status and \
piper.GetArmLowSpdInfoMsgs().motor_3.foc_status.driver_enable_status and \
piper.GetArmLowSpdInfoMsgs().motor_4.foc_status.driver_enable_status and \
piper.GetArmLowSpdInfoMsgs().motor_5.foc_status.driver_enable_status and \
piper.GetArmLowSpdInfoMsgs().motor_6.foc_status.driver_enable_status
print("使能状态:",enable_flag)
piper.EnableArm(7)
piper.GripperCtrl(0,1000,0x01, 0)
print("--------------------")
# 检查是否超过超时时间
if elapsed_time > timeout:
print("超时....")
elapsed_time_flag = True
enable_flag = True
break
time.sleep(1)
pass
if(elapsed_time_flag):
print("程序自动使能超时,退出程序")
exit(0)
class EndPoseController:
def __init__(self):
pygame.init()
pygame.joystick.init()
if pygame.joystick.get_count() == 0:
raise Exception("未检测到手柄")
self.joystick = pygame.joystick.Joystick(0)
self.joystick.init()
# 末端初始姿态 [X, Y, Z, RX, RY, RZ]
# {'X': 56127, 'Y': 0, 'Z': 213266, 'RX': 0, 'RY': 84999, 'RZ': 0, 'gripper': -70} # 右臂
self.pose = [0.056127, 0, 0.213266, 0, 84.999, 0]
self.speeds = [0.0] * 6
# 夹爪状态和速度
self.gripper = 0.0
self.gripper_speed = 0.0
# 末端位姿限制
self.pose_limits = [
(-0.6, 0.6), # X (m)
(-0.6, 0.6), # Y (m)
(0.05, 0.6), # Z (m) - 设置最小高度防止碰撞
(-180, 180), # RX (deg)
(-180, 180), # RY (deg)
(-180, 180) # RZ (deg)
]
# 控制参数
self.linear_step = 0.003 # 线性移动步长(m),降低以提高精度
self.angular_step = 0.1 # 角度步长(deg),提高以便更好控制
# 摇杆死区
self.deadzone = 0.15
# 控制模式
self.fine_control_mode = False # 精细控制模式
self.running = True
self.thread = threading.Thread(target=self.update_pose)
self.thread.start()
print("末端位姿控制器已启动")
print("使用方向键上下左右控制XY右摇杆控制Z")
print("L1/R1控制RX△/□控制RY右摇杆Y轴控制RZ")
print("按下L3(左摇杆按下)切换精细/普通控制模式")
def update_pose(self):
while self.running:
try:
pygame.event.pump()
except Exception as e:
print(f"控制器错误: {e}")
self.stop()
continue
# 检查精细控制模式切换
if self.joystick.get_button(10): # L3按钮
self.fine_control_mode = not self.fine_control_mode
print(f"切换到{'精细' if self.fine_control_mode else '普通'}控制模式")
time.sleep(0.3) # 防止多次触发
# 根据控制模式调整步长
current_linear_step = self.linear_step * (0.1 if self.fine_control_mode else 1.0)
current_angular_step = self.angular_step * (0.1 if self.fine_control_mode else 1.0)
# 方向键控制XY
hat = self.joystick.get_hat(0)
hat_up = hat[1] == 1 # Y+
hat_down = hat[1] == -1 # Y-
hat_left = hat[0] == -1 # X-
hat_right = hat[0] == 1 # X+
# 右摇杆控制Z和RZ
right_y = -self.joystick.get_axis(4) # Z控制取反使向上为正
left_y = -self.joystick.get_axis(1) # RZ控制取反使向上为正
# 应用死区
right_y = 0.0 if abs(right_y) < self.deadzone else right_y
left_y = 0.0 if abs(left_y) < self.deadzone else left_y
# 设置XY速度方向键控制
# self.speeds[0] = current_linear_step if hat_right else (-current_linear_step if hat_left else 0.0) # X
# self.speeds[1] = current_linear_step if hat_up else (-current_linear_step if hat_down else 0.0) # Y
self.speeds[0] = current_linear_step if hat_up else (-current_linear_step if hat_down else 0.0) # X
self.speeds[1] = current_linear_step if hat_left else (-current_linear_step if hat_right else 0.0) # Y
# 设置Z速度右摇杆Y轴控制
self.speeds[2] = self._apply_nonlinear_mapping(right_y) * current_linear_step # Z
# L1/R1控制RX旋转
LB = self.joystick.get_button(4) # RX-
RB = self.joystick.get_button(5) # RX+
self.speeds[3] = (-current_angular_step if LB else (current_angular_step if RB else 0.0))
# △/□控制RY旋转
triangle = self.joystick.get_button(2) # RY+
square = self.joystick.get_button(3) # RY-
self.speeds[4] = (current_angular_step if triangle else (-current_angular_step if square else 0.0))
# 左摇杆Y轴控制RZ旋转
self.speeds[5] = self._apply_nonlinear_mapping(left_y) * current_angular_step * 2 # RZ增加系数使旋转更明显
# 夹爪控制(圈/叉)
circle = self.joystick.get_button(1) # 夹爪开
cross = self.joystick.get_button(0) # 夹爪关
self.gripper_speed = 0.01 if circle else (-0.01 if cross else 0.0)
# 更新末端位姿
for i in range(6):
self.pose[i] += self.speeds[i]
# 位置限制
for i in range(3):
min_val, max_val = self.pose_limits[i]
self.pose[i] = max(min_val, min(max_val, self.pose[i]))
# 角度归一化处理
for i in range(3, 6):
self.pose[i] = self._normalize_angle(self.pose[i])
# 更新夹爪
self.gripper += self.gripper_speed
self.gripper = max(0.0, min(0.08, self.gripper))
time.sleep(0.02)
def _normalize_angle(self, angle):
"""将角度归一化到[-180, 180]范围内"""
while angle > 180:
angle -= 360
while angle < -180:
angle += 360
return angle
def _apply_nonlinear_mapping(self, value):
"""应用非线性映射以提高控制精度"""
# 保持符号,但对数值应用平方映射以提高精度
sign = 1 if value >= 0 else -1
return sign * (abs(value) ** 2)
def get_action(self) -> Dict:
"""获取当前末端位姿和夹爪状态"""
return {
'X': self.pose[0]*1000,
'Y': self.pose[1]*1000,
'Z': self.pose[2]*1000,
'RX': self.pose[3],
'RY': self.pose[4],
'RZ': self.pose[5],
'gripper': self.gripper*1000
}
def stop(self):
"""停止控制器"""
self.running = False
if self.thread.is_alive():
self.thread.join()
pygame.quit()
print("末端位姿控制器已退出")
def reset(self):
"""重置到初始位姿"""
self.pose = [0.056127, 0, 0.213266, 0, 84.999, 0] # 使用您提供的初始位姿
self.speeds = [0.0] * 6
self.gripper = 0.0
self.gripper_speed = 0.0
print("已重置到初始位姿")
if __name__ == "__main__":
piper = C_PiperInterface_V2("can0")
piper.ConnectPort()
piper.EnableArm(7)
enable_fun(piper=piper)
piper.GripperCtrl(0,1000,0x01, 0)
factor = 1000
position = [
55.0, \
0.0, \
206.0, \
0, \
85.0, \
0, \
0]
# position = [0.0, \
# 0.0, \
# 80.0, \
# 0, \
# 203.386, \
# 0, \
# 0.8]
count = 0
teleop = EndPoseController()
while True:
print(piper.GetArmEndPoseMsgs())
# print(piper.GetArmStatus())
import time
# count = count + 1
# # print(count)
# if(count == 0):
# print("1-----------")
# position = [
# 55.0, \
# 0.0, \
# 206.0, \
# 0, \
# 85.0, \
# 0, \
# 0]
# elif(count == 200):
# print("2-----------")
# position = [
# 55.0, \
# 0.0, \
# 260.0, \
# 0, \
# 85.0, \
# 0, \
# 0]
# elif(count == 400):
# print("1-----------")
# position = [
# 55.0, \
# 0.0, \
# 280.0, \
# 0, \
# 85.0, \
# 0, \
# 0]
# count = 0
position = teleop.get_action()
position = list(position.values())
X = round(position[0]*factor)
Y = round(position[1]*factor)
Z = round(position[2]*factor)
RX = round(position[3]*factor)
RY = round(position[4]*factor)
RZ = round(position[5]*factor)
joint_6 = round(position[6]*factor)
print(X,Y,Z,RX,RY,RZ, joint_6)
# piper.MotionCtrl_1()
piper.MotionCtrl_2(0x01, 0x00, 100, 0x00)
piper.EndPoseCtrl(X,Y,Z,RX,RY,RZ)
piper.GripperCtrl(abs(joint_6), 1000, 0x01, 0)
time.sleep(0.1)
pass