Files
lerobot_piper/lerobot/common/envs/aloha/constants.py
Remi Cadene 9d002032d1 Add Aloha env and ACT policy
WIP Aloha env tests pass

Rendering works (fps look fast tho? TODO action bounding is too wide [-1,1])

Update README

Copy past from act repo

Remove download.py add a WIP for Simxarm

Remove download.py add a WIP for Simxarm

Add act yaml (TODO: try train.py)

Training can runs (TODO: eval)

Add tasks without end_effector that are compatible with dataset, Eval can run (TODO: training and pretrained model)

Add AbstractEnv, Refactor AlohaEnv, Add rendering_hook in env, Minor modifications, (TODO: Refactor Pusht and Simxarm)

poetry lock

fix bug in compute_stats for action normalization

fix more bugs in normalization

fix training

fix import

PushtEnv inheriates AbstractEnv, Improve factory Normalization

Add _make_env to EnvAbstract

Add call_rendering_hooks to pusht env

SimxarmEnv inherites from AbstractEnv (NOT TESTED)

Add aloha tests artifacts + update pusht stats

fix image normalization: before env was in [0,1] but dataset in [0,255], and now both in [0,255]

Small fix on simxarm

Add next to obs

Add top camera to Aloha env (TODO: make it compatible with set of cameras)

Add top camera to Aloha env (TODO: make it compatible with set of cameras)
2024-03-12 10:27:48 +00:00

164 lines
4.5 KiB
Python

from pathlib import Path
### Simulation envs fixed constants
DT = 0.02 # 0.02 ms -> 1/0.2 = 50 hz
FPS = 50
JOINTS = [
# absolute joint position
"left_arm_waist",
"left_arm_shoulder",
"left_arm_elbow",
"left_arm_forearm_roll",
"left_arm_wrist_angle",
"left_arm_wrist_rotate",
# normalized gripper position 0: close, 1: open
"left_arm_gripper",
# absolute joint position
"right_arm_waist",
"right_arm_shoulder",
"right_arm_elbow",
"right_arm_forearm_roll",
"right_arm_wrist_angle",
"right_arm_wrist_rotate",
# normalized gripper position 0: close, 1: open
"right_arm_gripper",
]
ACTIONS = [
# position and quaternion for end effector
"left_arm_waist",
"left_arm_shoulder",
"left_arm_elbow",
"left_arm_forearm_roll",
"left_arm_wrist_angle",
"left_arm_wrist_rotate",
# normalized gripper position (0: close, 1: open)
"left_arm_gripper",
"right_arm_waist",
"right_arm_shoulder",
"right_arm_elbow",
"right_arm_forearm_roll",
"right_arm_wrist_angle",
"right_arm_wrist_rotate",
# normalized gripper position (0: close, 1: open)
"right_arm_gripper",
]
START_ARM_POSE = [
0,
-0.96,
1.16,
0,
-0.3,
0,
0.02239,
-0.02239,
0,
-0.96,
1.16,
0,
-0.3,
0,
0.02239,
-0.02239,
]
ASSETS_DIR = Path(__file__).parent.resolve() / "assets" # note: absolute path
# Left finger position limits (qpos[7]), right_finger = -1 * left_finger
MASTER_GRIPPER_POSITION_OPEN = 0.02417
MASTER_GRIPPER_POSITION_CLOSE = 0.01244
PUPPET_GRIPPER_POSITION_OPEN = 0.05800
PUPPET_GRIPPER_POSITION_CLOSE = 0.01844
# Gripper joint limits (qpos[6])
MASTER_GRIPPER_JOINT_OPEN = 0.3083
MASTER_GRIPPER_JOINT_CLOSE = -0.6842
PUPPET_GRIPPER_JOINT_OPEN = 1.4910
PUPPET_GRIPPER_JOINT_CLOSE = -0.6213
MASTER_GRIPPER_JOINT_MID = (MASTER_GRIPPER_JOINT_OPEN + MASTER_GRIPPER_JOINT_CLOSE) / 2
############################ Helper functions ############################
def normalize_master_gripper_position(x):
return (x - MASTER_GRIPPER_POSITION_CLOSE) / (
MASTER_GRIPPER_POSITION_OPEN - MASTER_GRIPPER_POSITION_CLOSE
)
def normalize_puppet_gripper_position(x):
return (x - PUPPET_GRIPPER_POSITION_CLOSE) / (
PUPPET_GRIPPER_POSITION_OPEN - PUPPET_GRIPPER_POSITION_CLOSE
)
def unnormalize_master_gripper_position(x):
return x * (MASTER_GRIPPER_POSITION_OPEN - MASTER_GRIPPER_POSITION_CLOSE) + MASTER_GRIPPER_POSITION_CLOSE
def unnormalize_puppet_gripper_position(x):
return x * (PUPPET_GRIPPER_POSITION_OPEN - PUPPET_GRIPPER_POSITION_CLOSE) + PUPPET_GRIPPER_POSITION_CLOSE
def convert_position_from_master_to_puppet(x):
return unnormalize_puppet_gripper_position(normalize_master_gripper_position(x))
def normalizer_master_gripper_joint(x):
return (x - MASTER_GRIPPER_JOINT_CLOSE) / (MASTER_GRIPPER_JOINT_OPEN - MASTER_GRIPPER_JOINT_CLOSE)
def normalize_puppet_gripper_joint(x):
return (x - PUPPET_GRIPPER_JOINT_CLOSE) / (PUPPET_GRIPPER_JOINT_OPEN - PUPPET_GRIPPER_JOINT_CLOSE)
def unnormalize_master_gripper_joint(x):
return x * (MASTER_GRIPPER_JOINT_OPEN - MASTER_GRIPPER_JOINT_CLOSE) + MASTER_GRIPPER_JOINT_CLOSE
def unnormalize_puppet_gripper_joint(x):
return x * (PUPPET_GRIPPER_JOINT_OPEN - PUPPET_GRIPPER_JOINT_CLOSE) + PUPPET_GRIPPER_JOINT_CLOSE
def convert_join_from_master_to_puppet(x):
return unnormalize_puppet_gripper_joint(normalizer_master_gripper_joint(x))
def normalize_master_gripper_velocity(x):
return x / (MASTER_GRIPPER_POSITION_OPEN - MASTER_GRIPPER_POSITION_CLOSE)
def normalize_puppet_gripper_velocity(x):
return x / (PUPPET_GRIPPER_POSITION_OPEN - PUPPET_GRIPPER_POSITION_CLOSE)
def convert_master_from_position_to_joint(x):
return (
normalize_master_gripper_position(x) * (MASTER_GRIPPER_JOINT_OPEN - MASTER_GRIPPER_JOINT_CLOSE)
+ MASTER_GRIPPER_JOINT_CLOSE
)
def convert_master_from_joint_to_position(x):
return unnormalize_master_gripper_position(
(x - MASTER_GRIPPER_JOINT_CLOSE) / (MASTER_GRIPPER_JOINT_OPEN - MASTER_GRIPPER_JOINT_CLOSE)
)
def convert_puppet_from_position_to_join(x):
return (
normalize_puppet_gripper_position(x) * (PUPPET_GRIPPER_JOINT_OPEN - PUPPET_GRIPPER_JOINT_CLOSE)
+ PUPPET_GRIPPER_JOINT_CLOSE
)
def convert_puppet_from_joint_to_position(x):
return unnormalize_puppet_gripper_position(
(x - PUPPET_GRIPPER_JOINT_CLOSE) / (PUPPET_GRIPPER_JOINT_OPEN - PUPPET_GRIPPER_JOINT_CLOSE)
)