场景
This commit is contained in:
39
source/mindbot/mindbot/assets/dryingbox.py
Normal file
39
source/mindbot/mindbot/assets/dryingbox.py
Normal file
@@ -0,0 +1,39 @@
|
||||
import isaaclab.sim as sim_utils
|
||||
from isaaclab.actuators import ImplicitActuatorCfg
|
||||
from isaaclab.assets import ArticulationCfg, AssetBaseCfg, RigidObjectCfg
|
||||
from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
|
||||
from isaaclab.sim.spawners.from_files.from_files_cfg import UsdFileCfg
|
||||
from isaaclab.sim.schemas.schemas_cfg import (
|
||||
RigidBodyPropertiesCfg,
|
||||
CollisionPropertiesCfg,
|
||||
)
|
||||
from mindbot.utils.assets import MINDBOT_ASSETS_DIR
|
||||
|
||||
DRYINGBOX_CFG = ArticulationCfg(
|
||||
spawn=sim_utils.UsdFileCfg(
|
||||
usd_path=r"c:\Users\PC\workpalce\maic_usd_assets_moudle\devices\DryingBox\Equipment_BB_13.usd",
|
||||
rigid_props=sim_utils.RigidBodyPropertiesCfg(
|
||||
disable_gravity=True, max_depenetration_velocity=1.0
|
||||
),
|
||||
articulation_props=sim_utils.ArticulationRootPropertiesCfg(
|
||||
enabled_self_collisions=False,
|
||||
solver_position_iteration_count=32,
|
||||
solver_velocity_iteration_count=16,
|
||||
stabilization_threshold=1e-6,
|
||||
),
|
||||
),
|
||||
init_state=ArticulationCfg.InitialStateCfg(
|
||||
pos=[1.95, -0.45, 0.9], rot=[-0.7071, 0.0, 0.0, 0.7071]
|
||||
),
|
||||
# actuators={}
|
||||
actuators={
|
||||
"passive_damper": ImplicitActuatorCfg(
|
||||
# ".*" 表示匹配该USD文件内的所有关节(无论是轮子、屏幕转轴还是其他)
|
||||
joint_names_expr=["RevoluteJoint"],
|
||||
stiffness=10000.0,
|
||||
damping=1000.0,
|
||||
effort_limit_sim=10000.0,
|
||||
velocity_limit_sim=100.0,
|
||||
),
|
||||
},
|
||||
)
|
||||
18
source/mindbot/mindbot/assets/lab.py
Normal file
18
source/mindbot/mindbot/assets/lab.py
Normal file
@@ -0,0 +1,18 @@
|
||||
import isaaclab.sim as sim_utils
|
||||
from isaaclab.actuators import ImplicitActuatorCfg
|
||||
from isaaclab.assets import ArticulationCfg, AssetBaseCfg
|
||||
from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
|
||||
from isaaclab.sim.spawners.from_files.from_files_cfg import UsdFileCfg
|
||||
from isaaclab.sim.schemas.schemas_cfg import (
|
||||
RigidBodyPropertiesCfg,
|
||||
CollisionPropertiesCfg,
|
||||
)
|
||||
from mindbot.utils.assets import MINDBOT_ASSETS_DIR
|
||||
|
||||
ROOM_CFG = AssetBaseCfg(
|
||||
# prim_path="{ENV_REGEX_NS}/Room",
|
||||
spawn=UsdFileCfg(
|
||||
usd_path=f"{MINDBOT_ASSETS_DIR}\\sences\\Lab\\lab.usd",
|
||||
),
|
||||
|
||||
)
|
||||
32
source/mindbot/mindbot/assets/table.py
Normal file
32
source/mindbot/mindbot/assets/table.py
Normal file
@@ -0,0 +1,32 @@
|
||||
import isaaclab.sim as sim_utils
|
||||
from isaaclab.actuators import ImplicitActuatorCfg
|
||||
from isaaclab.assets import ArticulationCfg, AssetBaseCfg, RigidObjectCfg
|
||||
from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
|
||||
from isaaclab.sim.spawners.from_files.from_files_cfg import UsdFileCfg
|
||||
from isaaclab.sim.schemas.schemas_cfg import (
|
||||
RigidBodyPropertiesCfg,
|
||||
CollisionPropertiesCfg,
|
||||
)
|
||||
from mindbot.utils.assets import MINDBOT_ASSETS_DIR
|
||||
|
||||
TABLE_CFG = AssetBaseCfg(
|
||||
# prim_path="{ENV_REGEX_NS}/Table",
|
||||
init_state=AssetBaseCfg.InitialStateCfg(
|
||||
pos=[1.95, -0.3, 0.005],
|
||||
rot=[0.7071, 0.0, 0.0, -0.7071],
|
||||
),
|
||||
spawn=UsdFileCfg(
|
||||
usd_path=f"{MINDBOT_ASSETS_DIR}\\sences\\Table_C\\Table_C.usd",
|
||||
rigid_props=RigidBodyPropertiesCfg(
|
||||
rigid_body_enabled=True,
|
||||
solver_position_iteration_count=32,
|
||||
solver_velocity_iteration_count=16,
|
||||
disable_gravity=False,
|
||||
),
|
||||
collision_props=CollisionPropertiesCfg(
|
||||
collision_enabled=True,
|
||||
contact_offset=0.0005, # original 0.02
|
||||
rest_offset=0,
|
||||
),
|
||||
),
|
||||
)
|
||||
@@ -20,7 +20,7 @@ from mindbot.utils.assets import MINDBOT_ASSETS_DIR
|
||||
|
||||
MINDBOT_CFG = ArticulationCfg(
|
||||
spawn=sim_utils.UsdFileCfg(
|
||||
usd_path=f"{MINDBOT_ASSETS_DIR}/robots/mindrobot/mindrobot_cd2.usd",
|
||||
usd_path=f"{MINDBOT_ASSETS_DIR}\\robots\\mindrobot\\mindrobot_cd2.usd",
|
||||
rigid_props=sim_utils.RigidBodyPropertiesCfg(
|
||||
disable_gravity=False,
|
||||
max_depenetration_velocity=5.0,
|
||||
|
||||
@@ -42,7 +42,9 @@ from .mindrobot_cfg import MINDBOT_HIGH_PD_CFG
|
||||
# 在文件开头添加
|
||||
import isaaclab.utils.assets as assets_utils
|
||||
from mindbot.utils.assets import MINDBOT_ASSETS_DIR
|
||||
|
||||
from mindbot.assets.lab import ROOM_CFG
|
||||
from mindbot.assets.table import TABLE_CFG
|
||||
from mindbot.assets.dryingbox import DRYINGBOX_CFG
|
||||
# # 然后在 scene 配置中使用
|
||||
# spawn=sim_utils.UsdFileCfg(
|
||||
# usd_path=f"{assets_utils.ISAAC_NUCLEUS_DIR}/Props/Mounts/SeattleLabTable/table_instanceable.usd"
|
||||
@@ -84,7 +86,10 @@ class MindRobotTeleopSceneCfg(InteractiveSceneCfg):
|
||||
),
|
||||
init_state=RigidObjectCfg.InitialStateCfg(pos=(0.5, 0.0, 0.45)),
|
||||
)
|
||||
|
||||
|
||||
room = ROOM_CFG.replace(prim_path="{ENV_REGEX_NS}/Room")
|
||||
table = TABLE_CFG.replace(prim_path="{ENV_REGEX_NS}/Table")
|
||||
drying_box = DRYINGBOX_CFG.replace(prim_path="{ENV_REGEX_NS}/DryingBox")
|
||||
# room = AssetBaseCfg(
|
||||
# prim_path="{ENV_REGEX_NS}/Room",
|
||||
# spawn=sim_utils.UsdFileCfg(
|
||||
@@ -136,17 +141,17 @@ class MindRobotTeleopActionsCfg:
|
||||
# Joint order in articulation: right_b, left_b, left_f, right_f
|
||||
# (from terminal joint index listing: [2],[3],[4],[5]).
|
||||
# Action vector: [right_b_vel, left_b_vel, left_f_vel, right_f_vel] in rad/s.
|
||||
wheel_action = JointVelocityActionCfg(
|
||||
asset_name="robot",
|
||||
# joint_names=[".*_revolute_Joint"],
|
||||
joint_names=[
|
||||
"right_b_revolute_Joint",
|
||||
"left_b_revolute_Joint",
|
||||
"left_f_revolute_Joint",
|
||||
"right_f_revolute_Joint",
|
||||
],
|
||||
scale=1.0,
|
||||
)
|
||||
# wheel_action = JointVelocityActionCfg(
|
||||
# asset_name="robot",
|
||||
# # joint_names=[".*_revolute_Joint"],
|
||||
# joint_names=[
|
||||
# "right_b_revolute_Joint",
|
||||
# "left_b_revolute_Joint",
|
||||
# "left_f_revolute_Joint",
|
||||
# "right_f_revolute_Joint",
|
||||
# ],
|
||||
# scale=1.0,
|
||||
# )
|
||||
|
||||
# Left gripper control (binary: open/close)
|
||||
gripper_action = BinaryJointPositionActionCfg(
|
||||
|
||||
@@ -21,5 +21,5 @@ import os
|
||||
MINDBOT_ASSETS_DIR: str = os.environ.get(
|
||||
"MINDBOT_ASSETS_DIR",
|
||||
# "/home/tangger/DataDisk/maic_usd_assets_moudle",
|
||||
"/home/maic/LYT/maic_usd_assets_moudle",
|
||||
r"c:\Users\PC\workpalce\maic_usd_assets_moudle",
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user