场景
This commit is contained in:
39
source/mindbot/mindbot/assets/dryingbox.py
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39
source/mindbot/mindbot/assets/dryingbox.py
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import isaaclab.sim as sim_utils
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from isaaclab.actuators import ImplicitActuatorCfg
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from isaaclab.assets import ArticulationCfg, AssetBaseCfg, RigidObjectCfg
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from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
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from isaaclab.sim.spawners.from_files.from_files_cfg import UsdFileCfg
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from isaaclab.sim.schemas.schemas_cfg import (
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RigidBodyPropertiesCfg,
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CollisionPropertiesCfg,
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)
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from mindbot.utils.assets import MINDBOT_ASSETS_DIR
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DRYINGBOX_CFG = ArticulationCfg(
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spawn=sim_utils.UsdFileCfg(
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usd_path=r"c:\Users\PC\workpalce\maic_usd_assets_moudle\devices\DryingBox\Equipment_BB_13.usd",
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rigid_props=sim_utils.RigidBodyPropertiesCfg(
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disable_gravity=True, max_depenetration_velocity=1.0
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),
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articulation_props=sim_utils.ArticulationRootPropertiesCfg(
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enabled_self_collisions=False,
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solver_position_iteration_count=32,
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solver_velocity_iteration_count=16,
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stabilization_threshold=1e-6,
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),
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),
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init_state=ArticulationCfg.InitialStateCfg(
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pos=[1.95, -0.45, 0.9], rot=[-0.7071, 0.0, 0.0, 0.7071]
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),
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# actuators={}
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actuators={
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"passive_damper": ImplicitActuatorCfg(
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# ".*" 表示匹配该USD文件内的所有关节(无论是轮子、屏幕转轴还是其他)
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joint_names_expr=["RevoluteJoint"],
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stiffness=10000.0,
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damping=1000.0,
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effort_limit_sim=10000.0,
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velocity_limit_sim=100.0,
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),
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},
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)
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18
source/mindbot/mindbot/assets/lab.py
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18
source/mindbot/mindbot/assets/lab.py
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import isaaclab.sim as sim_utils
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from isaaclab.actuators import ImplicitActuatorCfg
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from isaaclab.assets import ArticulationCfg, AssetBaseCfg
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from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
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from isaaclab.sim.spawners.from_files.from_files_cfg import UsdFileCfg
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from isaaclab.sim.schemas.schemas_cfg import (
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RigidBodyPropertiesCfg,
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CollisionPropertiesCfg,
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)
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from mindbot.utils.assets import MINDBOT_ASSETS_DIR
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ROOM_CFG = AssetBaseCfg(
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# prim_path="{ENV_REGEX_NS}/Room",
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spawn=UsdFileCfg(
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usd_path=f"{MINDBOT_ASSETS_DIR}\\sences\\Lab\\lab.usd",
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),
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)
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32
source/mindbot/mindbot/assets/table.py
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32
source/mindbot/mindbot/assets/table.py
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import isaaclab.sim as sim_utils
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from isaaclab.actuators import ImplicitActuatorCfg
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from isaaclab.assets import ArticulationCfg, AssetBaseCfg, RigidObjectCfg
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from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
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from isaaclab.sim.spawners.from_files.from_files_cfg import UsdFileCfg
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from isaaclab.sim.schemas.schemas_cfg import (
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RigidBodyPropertiesCfg,
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CollisionPropertiesCfg,
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)
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from mindbot.utils.assets import MINDBOT_ASSETS_DIR
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TABLE_CFG = AssetBaseCfg(
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# prim_path="{ENV_REGEX_NS}/Table",
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init_state=AssetBaseCfg.InitialStateCfg(
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pos=[1.95, -0.3, 0.005],
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rot=[0.7071, 0.0, 0.0, -0.7071],
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),
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spawn=UsdFileCfg(
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usd_path=f"{MINDBOT_ASSETS_DIR}\\sences\\Table_C\\Table_C.usd",
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rigid_props=RigidBodyPropertiesCfg(
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rigid_body_enabled=True,
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solver_position_iteration_count=32,
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solver_velocity_iteration_count=16,
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disable_gravity=False,
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),
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collision_props=CollisionPropertiesCfg(
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collision_enabled=True,
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contact_offset=0.0005, # original 0.02
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rest_offset=0,
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),
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),
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)
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@@ -20,7 +20,7 @@ from mindbot.utils.assets import MINDBOT_ASSETS_DIR
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MINDBOT_CFG = ArticulationCfg(
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MINDBOT_CFG = ArticulationCfg(
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spawn=sim_utils.UsdFileCfg(
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spawn=sim_utils.UsdFileCfg(
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usd_path=f"{MINDBOT_ASSETS_DIR}/robots/mindrobot/mindrobot_cd2.usd",
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usd_path=f"{MINDBOT_ASSETS_DIR}\\robots\\mindrobot\\mindrobot_cd2.usd",
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rigid_props=sim_utils.RigidBodyPropertiesCfg(
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rigid_props=sim_utils.RigidBodyPropertiesCfg(
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disable_gravity=False,
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disable_gravity=False,
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max_depenetration_velocity=5.0,
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max_depenetration_velocity=5.0,
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@@ -42,7 +42,9 @@ from .mindrobot_cfg import MINDBOT_HIGH_PD_CFG
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# 在文件开头添加
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# 在文件开头添加
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import isaaclab.utils.assets as assets_utils
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import isaaclab.utils.assets as assets_utils
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from mindbot.utils.assets import MINDBOT_ASSETS_DIR
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from mindbot.utils.assets import MINDBOT_ASSETS_DIR
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from mindbot.assets.lab import ROOM_CFG
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from mindbot.assets.table import TABLE_CFG
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from mindbot.assets.dryingbox import DRYINGBOX_CFG
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# # 然后在 scene 配置中使用
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# # 然后在 scene 配置中使用
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# spawn=sim_utils.UsdFileCfg(
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# spawn=sim_utils.UsdFileCfg(
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# usd_path=f"{assets_utils.ISAAC_NUCLEUS_DIR}/Props/Mounts/SeattleLabTable/table_instanceable.usd"
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# usd_path=f"{assets_utils.ISAAC_NUCLEUS_DIR}/Props/Mounts/SeattleLabTable/table_instanceable.usd"
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@@ -84,7 +86,10 @@ class MindRobotTeleopSceneCfg(InteractiveSceneCfg):
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),
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),
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init_state=RigidObjectCfg.InitialStateCfg(pos=(0.5, 0.0, 0.45)),
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init_state=RigidObjectCfg.InitialStateCfg(pos=(0.5, 0.0, 0.45)),
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)
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)
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room = ROOM_CFG.replace(prim_path="{ENV_REGEX_NS}/Room")
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table = TABLE_CFG.replace(prim_path="{ENV_REGEX_NS}/Table")
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drying_box = DRYINGBOX_CFG.replace(prim_path="{ENV_REGEX_NS}/DryingBox")
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# room = AssetBaseCfg(
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# room = AssetBaseCfg(
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# prim_path="{ENV_REGEX_NS}/Room",
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# prim_path="{ENV_REGEX_NS}/Room",
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# spawn=sim_utils.UsdFileCfg(
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# spawn=sim_utils.UsdFileCfg(
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@@ -136,17 +141,17 @@ class MindRobotTeleopActionsCfg:
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# Joint order in articulation: right_b, left_b, left_f, right_f
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# Joint order in articulation: right_b, left_b, left_f, right_f
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# (from terminal joint index listing: [2],[3],[4],[5]).
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# (from terminal joint index listing: [2],[3],[4],[5]).
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# Action vector: [right_b_vel, left_b_vel, left_f_vel, right_f_vel] in rad/s.
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# Action vector: [right_b_vel, left_b_vel, left_f_vel, right_f_vel] in rad/s.
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wheel_action = JointVelocityActionCfg(
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# wheel_action = JointVelocityActionCfg(
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asset_name="robot",
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# asset_name="robot",
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# joint_names=[".*_revolute_Joint"],
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# # joint_names=[".*_revolute_Joint"],
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joint_names=[
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# joint_names=[
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"right_b_revolute_Joint",
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# "right_b_revolute_Joint",
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"left_b_revolute_Joint",
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# "left_b_revolute_Joint",
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"left_f_revolute_Joint",
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# "left_f_revolute_Joint",
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"right_f_revolute_Joint",
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# "right_f_revolute_Joint",
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],
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# ],
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scale=1.0,
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# scale=1.0,
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)
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# )
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# Left gripper control (binary: open/close)
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# Left gripper control (binary: open/close)
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gripper_action = BinaryJointPositionActionCfg(
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gripper_action = BinaryJointPositionActionCfg(
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@@ -21,5 +21,5 @@ import os
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MINDBOT_ASSETS_DIR: str = os.environ.get(
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MINDBOT_ASSETS_DIR: str = os.environ.get(
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"MINDBOT_ASSETS_DIR",
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"MINDBOT_ASSETS_DIR",
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# "/home/tangger/DataDisk/maic_usd_assets_moudle",
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# "/home/tangger/DataDisk/maic_usd_assets_moudle",
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"/home/maic/LYT/maic_usd_assets_moudle",
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r"c:\Users\PC\workpalce\maic_usd_assets_moudle",
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)
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)
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