双臂遥操多view

This commit is contained in:
2026-03-18 20:26:44 +08:00
parent aea3b84894
commit 70cb2e1712
6 changed files with 66 additions and 1 deletions

Submodule deps/XRoboToolkit-Teleop-Sample-Python added at 79e5cb8a56

View File

@@ -74,6 +74,54 @@ from xr_utils import XrClient, transform_xr_pose, quat_diff_as_rotvec_xyzw, is_v
from xr_utils.geometry import R_HEADSET_TO_WORLD
# =====================================================================
# Robot Camera Viewport Utilities
# =====================================================================
# Resolved prim paths for env_0 — must match CameraCfg prim_path with
# {ENV_REGEX_NS} → /World/envs/env_0
_ROBOT_CAM_PRIMS: dict[str, str] = {
"Left Hand": "/World/envs/env_0/Robot/rm_65_fb_left/Link_6/robot___left_8_02/cam_left_hand",
"Right Hand": "/World/envs/env_0/Robot/rm_65_b_right/Link6/robot___right_8_2/cam_right_hand",
"Head": "/World/envs/env_0/Robot/robot_head/cam_head",
"Chest": "/World/envs/env_0/Robot/robot_trunk/cam_chest",
}
# Stores created viewport window objects
_robot_viewports: dict[str, object] = {}
def create_robot_viewports() -> None:
"""Create 4 viewport windows and bind each to a robot camera prim.
Must be called after env.reset() so all prims exist on the USD stage.
"""
try:
import omni.kit.viewport.utility as vp_util
except ImportError:
logger.warning("[Viewport] omni.kit.viewport.utility not available — skipping viewport creation.")
return
for name, cam_path in _ROBOT_CAM_PRIMS.items():
vp_win = vp_util.create_viewport_window(
f"Robot {name} View", width=640, height=360
)
vp_win.viewport_api.camera_path = cam_path
_robot_viewports[name] = vp_win
print(f"[INFO] Viewport 'Robot {name} View' bound to: {cam_path}")
def rebind_robot_viewports() -> None:
"""Re-bind all robot viewports to their camera paths.
Call this after every env reset so viewports stay locked to the cameras.
"""
for name, vp_win in _robot_viewports.items():
cam_path = _ROBOT_CAM_PRIMS[name]
vp_win.viewport_api.camera_path = cam_path
# =====================================================================
# Helpers
# =====================================================================
@@ -446,6 +494,11 @@ def main() -> None:
obs, _ = env.reset()
clear_ik_target_state()
teleop_interface.reset()
# Create 4 viewport windows bound to the robot cameras
create_robot_viewports()
if is_dual_arm:
teleop_right_ref.reset()
@@ -476,6 +529,7 @@ def main() -> None:
teleop_interface.reset()
if is_dual_arm:
teleop_right_ref.reset()
rebind_robot_viewports()
should_reset = False
sim_frame = 0
last_root_left = None

View File

@@ -20,6 +20,7 @@ keywords = ["extension", "template", "isaaclab"]
"isaaclab_mimic" = {}
"isaaclab_rl" = {}
"isaaclab_tasks" = {}
"sl.sensor.camera" = {}
# NOTE: Add additional dependencies here
[[python.module]]

View File

@@ -1,5 +1,6 @@
from isaaclab.assets import AssetBaseCfg
from isaaclab.sim.spawners.from_files.from_files_cfg import UsdFileCfg
from isaaclab.sim.schemas.schemas_cfg import CollisionPropertiesCfg
from mindbot.utils.assets import MINDBOT_ASSETS_DIR
@@ -11,5 +12,6 @@ TABLE_CFG = AssetBaseCfg(
),
spawn=UsdFileCfg(
usd_path=f"{MINDBOT_ASSETS_DIR}/sences/Table_C_coll/Table_C.usd",
collision_props=CollisionPropertiesCfg(collision_enabled=True),
),
)

View File

@@ -33,6 +33,7 @@ from isaaclab.sim.schemas.schemas_cfg import RigidBodyPropertiesCfg
from isaaclab.sim.spawners.from_files.from_files_cfg import GroundPlaneCfg
from isaaclab.sim.spawners.materials import RigidBodyMaterialCfg
from isaaclab.utils import configclass
from isaaclab.envs import ViewerCfg
from . import mdp
@@ -277,6 +278,11 @@ class MindRobotDualArmIKAbsEnvCfg(ManagerBasedRLEnvCfg):
def __post_init__(self):
super().__post_init__()
self.viewer = ViewerCfg(
eye=(2.0, -1.5, 1.8), # 相机位置
lookat=(0.0, 0.0, 0.8), # 瞄准点(机器人腰部高度附近)
origin_type="world",
)
self.decimation = 2
self.episode_length_s = 50.0
self.sim.dt = 0.01 # 100 Hz

View File

@@ -20,6 +20,7 @@ import os
##
MINDBOT_ASSETS_DIR: str = os.environ.get(
"MINDBOT_ASSETS_DIR",
"/home/tangger/LYT/maic_usd_assets_moudle",
# "/home/tangger/LYT/maic_usd_assets_moudle",
"/home/maic/xh/maic_usd_assets_moudle"
# "/home/maic/LYT/maic_usd_assets_moudle",
)