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zyhe
2026-03-16 11:44:10 +00:00
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nimbus/utils/utils.py Normal file
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import functools
import os
import re
import sys
import time
from typing import Tuple, Type, Union
from nimbus.components.data.observation import Observations
from nimbus.components.data.scene import Scene
from nimbus.components.data.sequence import Sequence
def init_env():
sys.path.append("./")
sys.path.append("./data_engine")
sys.path.append("workflows/simbox")
def unpack_iter_data(data: tuple):
assert len(data) <= 3, "not support yet"
scene = None
seq = None
obs = None
for item in data:
if isinstance(item, Scene):
scene = item
elif isinstance(item, Sequence):
seq = item
elif isinstance(item, Observations):
obs = item
return scene, seq, obs
def consume_stage(stage_input):
if hasattr(stage_input, "Args"):
consume_iterators(stage_input.Args)
for value in stage_input.Args:
if hasattr(value, "__del__"):
value.__del__() # pylint: disable=C2801
if hasattr(stage_input, "Kwargs"):
if stage_input.Kwargs is not None:
for value in stage_input.Kwargs.values():
consume_iterators(value)
if hasattr(value, "__del__"):
value.__del__() # pylint: disable=C2801
# prevent isaac sim close pipe worker in advance
def pipe_consume_stage(stage_input):
if hasattr(stage_input, "Args"):
consume_iterators(stage_input.Args)
if hasattr(stage_input, "Kwargs"):
if stage_input.Kwargs is not None:
for value in stage_input.Kwargs.values():
consume_iterators(value)
def consume_iterators(obj):
# from pdb import set_trace; set_trace()
if isinstance(obj, (str, bytes)):
return obj
if isinstance(obj, dict):
return {key: consume_iterators(value) for key, value in obj.items()}
if isinstance(obj, list):
return [consume_iterators(item) for item in obj]
if isinstance(obj, tuple):
return tuple(consume_iterators(item) for item in obj)
if hasattr(obj, "__iter__"):
for item in obj:
consume_iterators(item)
return obj
def scene_names_postprocess(scene_names: list) -> list:
"""
Distributes a list of scene names (folders) among multiple workers in a distributed environment.
This function is designed to work with Deep Learning Container (DLC) environments, where worker
information is extracted from environment variables. It assigns a subset of the input scene names
to the current worker based on its rank and the total number of workers, using a round-robin strategy.
If not running in a DLC environment, all scene names are assigned to a single worker.
Args:
scene_names (list): List of scene names (typically folder names) to be distributed.
Returns:
list: The subset of scene names assigned to the current worker.
Raises:
PermissionError: If there is a permission issue accessing the input directory.
RuntimeError: For any other errors encountered during processing.
Notes:
- The function expects certain environment variables (e.g., POD_NAME, WORLD_SIZE) to be set
in DLC environments.
- If multiple workers are present, the input list is sorted before distribution to ensure
consistent assignment across workers.
"""
def _get_dlc_worker_info():
"""Extract worker rank and world size from DLC environment variables."""
pod_name = os.environ.get("POD_NAME")
if pod_name:
# Match worker-N or master-N patterns
match = re.search(r"dlc.*?-(worker|master)-(\d+)$", pod_name)
if match:
node_type, node_id = match.groups()
world_size = int(os.environ.get("WORLD_SIZE", "1"))
if node_type == "worker":
rank = int(node_id)
else: # master node
rank = world_size - 1
return rank, world_size
# Default for non-DLC environment
return 0, 1
def _distribute_folders(all_folders, rank, world_size):
"""Distribute folders among workers using round-robin strategy."""
if not all_folders:
return []
# Only sort when there are multiple workers to ensure consistency
if world_size > 1:
all_folders.sort()
# Distribute using slicing: worker i gets folders at indices i, i+world_size, ...
return all_folders[rank::world_size]
try:
# Get all subfolders
all_subfolders = scene_names
if not all_subfolders:
print(f"Warning: No scene found in {scene_names}")
return []
# Get worker identity and distribute folders
rank, world_size = _get_dlc_worker_info()
assigned_folders = _distribute_folders(all_subfolders, rank, world_size)
print(
f"DLC Worker {rank}/{world_size}: Assigned {len(assigned_folders)} out of "
f"{len(all_subfolders)} total folders"
)
return assigned_folders
except PermissionError:
raise PermissionError(f"No permission to access directory: {scene_names}")
except Exception as e:
raise RuntimeError(f"Error reading input directory {scene_names}: {e}")
def retry_on_exception(
max_retries: int = 3, retry_exceptions: Union[bool, Tuple[Type[Exception], ...]] = True, delay: float = 1.0
):
def decorator(func):
@functools.wraps(func)
def wrapper(self, *args, **kwargs):
last_exception = None
for attempt in range(max_retries + 1):
try:
if attempt > 0:
print(f"Retry attempt {attempt}/{max_retries} for {func.__name__}")
return func(self, *args, **kwargs)
except Exception as e:
last_exception = e
should_retry = False
if retry_exceptions is True:
should_retry = True
elif isinstance(retry_exceptions, (tuple, list)):
should_retry = isinstance(e, retry_exceptions)
if should_retry and attempt < max_retries:
print(f"Error in {func.__name__}: {e}. Retrying in {delay} seconds...")
time.sleep(delay)
else:
raise
if last_exception:
raise last_exception
return wrapper
return decorator