refactory gamepad
This commit is contained in:
@@ -7,7 +7,7 @@ import torch
|
||||
import numpy as np
|
||||
from dataclasses import dataclass, field, replace
|
||||
from collections import deque
|
||||
from lerobot.common.robot_devices.teleop.gamepad import HybridController
|
||||
from lerobot.common.robot_devices.teleop.realman_single import HybridController
|
||||
from lerobot.common.robot_devices.motors.utils import get_motor_names, make_motors_buses_from_configs
|
||||
from lerobot.common.robot_devices.cameras.utils import make_cameras_from_configs
|
||||
from lerobot.common.robot_devices.utils import RobotDeviceAlreadyConnectedError, RobotDeviceNotConnectedError
|
||||
|
||||
@@ -9,7 +9,7 @@ import logging
|
||||
from typing import Optional, Tuple, Dict
|
||||
from dataclasses import dataclass, field, replace
|
||||
from collections import deque
|
||||
from lerobot.common.robot_devices.teleop.gamepad_dual import HybridController
|
||||
from lerobot.common.robot_devices.teleop.realman_aloha_dual import HybridController
|
||||
from lerobot.common.robot_devices.motors.utils import get_motor_names, make_motors_buses_from_configs
|
||||
from lerobot.common.robot_devices.cameras.utils import make_cameras_from_configs
|
||||
from lerobot.common.robot_devices.utils import RobotDeviceAlreadyConnectedError, RobotDeviceNotConnectedError
|
||||
@@ -226,7 +226,7 @@ class RealmanDualRobot:
|
||||
# 获取动作
|
||||
action = self.teleop.get_action()
|
||||
# 执行动作
|
||||
self._execute_action(action, state)
|
||||
# self._execute_action(action, state)
|
||||
# 更新状态队列
|
||||
self._update_state_queue()
|
||||
|
||||
|
||||
@@ -1,466 +1,319 @@
|
||||
import pygame
|
||||
import threading
|
||||
import time
|
||||
import serial
|
||||
import binascii
|
||||
import logging
|
||||
import yaml
|
||||
from typing import Dict
|
||||
from Robotic_Arm.rm_robot_interface import *
|
||||
import pyudev
|
||||
|
||||
|
||||
|
||||
class ServoArm:
|
||||
def __init__(self, config_file="config.yaml"):
|
||||
"""初始化机械臂的串口连接并发送初始数据。
|
||||
|
||||
Args:
|
||||
config_file (str): 配置文件的路径。
|
||||
"""
|
||||
self.config = self._load_config(config_file)
|
||||
self.port = self.config["port"]
|
||||
self.baudrate = self.config["baudrate"]
|
||||
self.joint_hex_data = self.config["joint_hex_data"]
|
||||
self.control_hex_data = self.config["control_hex_data"]
|
||||
self.arm_axis = self.config.get("arm_axis", 7)
|
||||
|
||||
try:
|
||||
self.serial_conn = serial.Serial(self.port, self.baudrate, timeout=0)
|
||||
self.bytes_to_send = binascii.unhexlify(self.joint_hex_data.replace(" ", ""))
|
||||
self.serial_conn.write(self.bytes_to_send)
|
||||
time.sleep(1)
|
||||
self.connected = True
|
||||
logging.info(f"串口连接成功: {self.port}")
|
||||
except Exception as e:
|
||||
logging.error(f"串口连接失败: {e}")
|
||||
self.connected = False
|
||||
|
||||
def _load_config(self, config_file):
|
||||
"""加载配置文件。
|
||||
|
||||
Args:
|
||||
config_file (str): 配置文件的路径。
|
||||
|
||||
Returns:
|
||||
dict: 配置文件内容。
|
||||
"""
|
||||
try:
|
||||
with open(config_file, "r") as file:
|
||||
config = yaml.safe_load(file)
|
||||
return config
|
||||
except Exception as e:
|
||||
logging.error(f"配置文件加载失败: {e}")
|
||||
# 返回默认配置
|
||||
return {
|
||||
"port": "/dev/ttyUSB0",
|
||||
"baudrate": 460800,
|
||||
"joint_hex_data": "55 AA 02 00 00 67",
|
||||
"control_hex_data": "55 AA 08 00 00 B9",
|
||||
"arm_axis": 6
|
||||
}
|
||||
|
||||
def _bytes_to_signed_int(self, byte_data):
|
||||
"""将字节数据转换为有符号整数。
|
||||
|
||||
Args:
|
||||
byte_data (bytes): 字节数据。
|
||||
|
||||
Returns:
|
||||
int: 有符号整数。
|
||||
"""
|
||||
return int.from_bytes(byte_data, byteorder="little", signed=True)
|
||||
|
||||
def _parse_joint_data(self, hex_received):
|
||||
"""解析接收到的十六进制数据并提取关节数据。
|
||||
|
||||
Args:
|
||||
hex_received (str): 接收到的十六进制字符串数据。
|
||||
|
||||
Returns:
|
||||
dict: 解析后的关节数据。
|
||||
"""
|
||||
logging.debug(f"hex_received: {hex_received}")
|
||||
joints = {}
|
||||
for i in range(self.arm_axis):
|
||||
start = 14 + i * 10
|
||||
end = start + 8
|
||||
joint_hex = hex_received[start:end]
|
||||
joint_byte_data = bytearray.fromhex(joint_hex)
|
||||
joint_value = self._bytes_to_signed_int(joint_byte_data) / 10000.0
|
||||
joints[f"joint_{i+1}"] = joint_value
|
||||
grasp_start = 14 + self.arm_axis*10
|
||||
grasp_hex = hex_received[grasp_start:grasp_start+8]
|
||||
grasp_byte_data = bytearray.fromhex(grasp_hex)
|
||||
# 夹爪进行归一化处理
|
||||
grasp_value = self._bytes_to_signed_int(grasp_byte_data)/1000
|
||||
|
||||
joints["grasp"] = grasp_value
|
||||
return joints
|
||||
|
||||
def _parse_controller_data(self, hex_received):
|
||||
status = {
|
||||
'infrared': 0,
|
||||
'button': 0
|
||||
}
|
||||
if len(hex_received) == 18:
|
||||
status['infrared'] = self._bytes_to_signed_int(bytearray.fromhex(hex_received[12:14]))
|
||||
status['button'] = self._bytes_to_signed_int(bytearray.fromhex(hex_received[14:16]))
|
||||
# print(infrared)
|
||||
return status
|
||||
|
||||
def get_joint_actions(self):
|
||||
"""从串口读取数据并解析关节动作。
|
||||
|
||||
Returns:
|
||||
dict: 包含关节数据的字典。
|
||||
"""
|
||||
if not self.connected:
|
||||
return {}
|
||||
|
||||
try:
|
||||
self.serial_conn.write(self.bytes_to_send)
|
||||
time.sleep(0.02)
|
||||
bytes_received = self.serial_conn.read(self.serial_conn.inWaiting())
|
||||
if len(bytes_received) == 0:
|
||||
return {}
|
||||
|
||||
hex_received = binascii.hexlify(bytes_received).decode("utf-8").upper()
|
||||
actions = self._parse_joint_data(hex_received)
|
||||
return actions
|
||||
except Exception as e:
|
||||
logging.error(f"读取串口数据错误: {e}")
|
||||
return {}
|
||||
|
||||
def get_controller_status(self):
|
||||
bytes_to_send = binascii.unhexlify(self.control_hex_data.replace(" ", ""))
|
||||
self.serial_conn.write(bytes_to_send)
|
||||
time.sleep(0.02)
|
||||
bytes_received = self.serial_conn.read(self.serial_conn.inWaiting())
|
||||
hex_received = binascii.hexlify(bytes_received).decode("utf-8").upper()
|
||||
# print("control status:", hex_received)
|
||||
status = self._parse_controller_data(hex_received)
|
||||
return status
|
||||
|
||||
def close(self):
|
||||
"""关闭串口连接"""
|
||||
if self.connected and hasattr(self, 'serial_conn'):
|
||||
self.serial_conn.close()
|
||||
self.connected = False
|
||||
logging.info("串口连接已关闭")
|
||||
|
||||
|
||||
class HybridController:
|
||||
def __init__(self, init_info):
|
||||
# 初始化pygame和手柄
|
||||
pygame.init()
|
||||
pygame.joystick.init()
|
||||
|
||||
# 检查是否有连接的手柄
|
||||
if pygame.joystick.get_count() == 0:
|
||||
raise Exception("未检测到手柄")
|
||||
|
||||
# 初始化手柄
|
||||
self.joystick = pygame.joystick.Joystick(0)
|
||||
class ControllerBase:
|
||||
def __init__(self, joystick_index):
|
||||
# 初始化手柄对象
|
||||
self.joystick = pygame.joystick.Joystick(joystick_index)
|
||||
self.joystick.init()
|
||||
# 摇杆死区
|
||||
self.deadzone = 0.15
|
||||
# 控制模式: True为关节控制(主模式),False为末端控制
|
||||
self.joint_control_mode = True
|
||||
# 精细控制模式
|
||||
self.fine_control_mode = False
|
||||
|
||||
# 初始化末端姿态和关节角度
|
||||
self.init_joint = init_info['init_joint']
|
||||
self.init_pose = init_info.get('init_pose', [0]*6)
|
||||
self.max_gripper = init_info['max_gripper']
|
||||
self.min_gripper = init_info['min_gripper']
|
||||
servo_config_file = init_info['servo_config_file']
|
||||
self.joint = self.init_joint.copy()
|
||||
self.pose = self.init_pose.copy()
|
||||
self.pose_speeds = [0.0] * 6
|
||||
self.joint_speeds = [0.0] * 6
|
||||
self.tozero = False
|
||||
|
||||
# 主臂关节状态
|
||||
self.master_joint_actions = {}
|
||||
self.master_controller_status = {}
|
||||
self.use_master_arm = False
|
||||
|
||||
# 末端位姿限制
|
||||
self.pose_limits = [
|
||||
(-0.800, 0.800), # X (m)
|
||||
(-0.800, 0.800), # Y (m)
|
||||
(-0.800, 0.800), # Z (m)
|
||||
(-3.14, 3.14), # RX (rad)
|
||||
(-3.14, 3.14), # RY (rad)
|
||||
(-3.14, 3.14) # RZ (rad)
|
||||
]
|
||||
|
||||
# 关节角度限制 (度)
|
||||
self.joint_limits = [
|
||||
(-180, 180), # joint 1
|
||||
(-180, 180), # joint 2
|
||||
(-180, 180), # joint 3
|
||||
(-180, 180), # joint 4
|
||||
(-180, 180), # joint 5
|
||||
(-180, 180) # joint 6
|
||||
]
|
||||
|
||||
# 控制参数
|
||||
self.linear_step = 0.002 # 线性移动步长(m)
|
||||
self.angular_step = 0.01 # 角度步长(rad)
|
||||
|
||||
# 夹爪状态和速度
|
||||
self.gripper_speed = 10
|
||||
self.gripper = self.min_gripper
|
||||
|
||||
# 初始化串口通信(主臂关节状态获取)
|
||||
self.servo_arm = None
|
||||
if servo_config_file:
|
||||
try:
|
||||
self.servo_arm = ServoArm(servo_config_file)
|
||||
self.use_master_arm = True
|
||||
logging.info("串口主臂连接成功,启用主从控制模式")
|
||||
except Exception as e:
|
||||
logging.error(f"串口主臂连接失败: {e}")
|
||||
self.use_master_arm = False
|
||||
|
||||
# 启动更新线程
|
||||
self.running = True
|
||||
self.thread = threading.Thread(target=self.update_controller)
|
||||
self.thread.start()
|
||||
|
||||
print("混合控制器已启动")
|
||||
print("主控制模式: 关节控制")
|
||||
if self.use_master_arm:
|
||||
print("主从控制: 启用")
|
||||
print("Back按钮: 切换控制模式(关节/末端)")
|
||||
print("L3按钮: 切换精细控制模式")
|
||||
print("Start按钮: 重置到初始位置")
|
||||
|
||||
def _apply_nonlinear_mapping(self, value):
|
||||
"""应用非线性映射以提高控制精度"""
|
||||
sign = 1 if value >= 0 else -1
|
||||
return sign * (abs(value) ** 2)
|
||||
|
||||
def _normalize_angle(self, angle):
|
||||
"""将角度归一化到[-π, π]范围内"""
|
||||
import math
|
||||
while angle > math.pi:
|
||||
angle -= 2 * math.pi
|
||||
while angle < -math.pi:
|
||||
angle += 2 * math.pi
|
||||
return angle
|
||||
|
||||
def update_controller(self):
|
||||
while self.running:
|
||||
try:
|
||||
pygame.event.pump()
|
||||
except Exception as e:
|
||||
print(f"控制器错误: {e}")
|
||||
self.stop()
|
||||
continue
|
||||
|
||||
# 检查控制模式切换 (Back按钮)
|
||||
if self.joystick.get_button(6): # Back按钮
|
||||
self.joint_control_mode = not self.joint_control_mode
|
||||
mode_str = "关节控制" if self.joint_control_mode else "末端位姿控制"
|
||||
print(f"切换到{mode_str}模式")
|
||||
time.sleep(0.3) # 防止多次触发
|
||||
|
||||
# 检查精细控制模式切换 (L3按钮)
|
||||
if self.joystick.get_button(10): # L3按钮
|
||||
self.fine_control_mode = not self.fine_control_mode
|
||||
print(f"切换到{'精细' if self.fine_control_mode else '普通'}控制模式")
|
||||
time.sleep(0.3) # 防止多次触发
|
||||
|
||||
# 检查重置按钮 (Start按钮)
|
||||
if self.joystick.get_button(7): # Start按钮
|
||||
print("重置机械臂到初始位置...")
|
||||
# print("init_joint", self.init_joint.copy())
|
||||
self.tozero = True
|
||||
self.joint = self.init_joint.copy()
|
||||
self.pose = self.init_pose.copy()
|
||||
self.pose_speeds = [0.0] * 6
|
||||
self.joint_speeds = [0.0] * 6
|
||||
self.gripper_speed = 10
|
||||
self.gripper = self.min_gripper
|
||||
print("机械臂已重置到初始位置")
|
||||
time.sleep(0.3) # 防止多次触发
|
||||
|
||||
# 从串口获取主臂关节状态
|
||||
if self.servo_arm and self.servo_arm.connected:
|
||||
try:
|
||||
self.master_joint_actions = self.servo_arm.get_joint_actions()
|
||||
self.master_controller_status = self.servo_arm.get_controller_status()
|
||||
if self.master_joint_actions:
|
||||
logging.debug(f"主臂关节状态: {self.master_joint_actions}")
|
||||
|
||||
except Exception as e:
|
||||
logging.error(f"获取主臂状态错误: {e}")
|
||||
self.master_joint_actions = {}
|
||||
# print(self.master_joint_actions)
|
||||
|
||||
# 根据控制模式更新相应的控制逻辑
|
||||
if self.joint_control_mode:
|
||||
# 关节控制模式下,优先使用主臂数据,Xbox作为辅助
|
||||
self.update_joint_control()
|
||||
else:
|
||||
# 末端控制模式,使用Xbox控制
|
||||
self.update_end_pose()
|
||||
time.sleep(0.02)
|
||||
# print('gripper:', self.gripper)
|
||||
|
||||
def update_joint_control(self):
|
||||
"""更新关节角度控制 - 优先使用主臂数据"""
|
||||
if self.use_master_arm and self.master_joint_actions:
|
||||
# 主从控制模式:直接使用主臂的关节角度
|
||||
try:
|
||||
# 将主臂关节角度映射到从臂
|
||||
for i in range(6): # 假设只有6个关节需要控制
|
||||
joint_key = f"joint_{i+1}"
|
||||
if joint_key in self.master_joint_actions:
|
||||
# 直接使用主臂的关节角度(已经是度数)
|
||||
self.joint[i] = self.master_joint_actions[joint_key]
|
||||
|
||||
# 应用关节限制
|
||||
min_val, max_val = self.joint_limits[i]
|
||||
self.joint[i] = max(min_val, min(max_val, self.joint[i]))
|
||||
|
||||
# print(self.joint)
|
||||
logging.debug(f"主臂关节映射到从臂: {self.joint[:6]}")
|
||||
|
||||
except Exception as e:
|
||||
logging.error(f"主臂数据映射错误: {e}")
|
||||
|
||||
# 如果有主臂夹爪数据,使用主臂夹爪状态
|
||||
if self.use_master_arm and "grasp" in self.master_joint_actions:
|
||||
self.gripper = self.master_joint_actions["grasp"] * 1000
|
||||
self.joint[-1] = self.gripper
|
||||
|
||||
|
||||
def update_end_pose(self):
|
||||
"""更新末端位姿控制"""
|
||||
# 根据控制模式调整步长
|
||||
current_linear_step = self.linear_step * (0.1 if self.fine_control_mode else 1.0)
|
||||
current_angular_step = self.angular_step * (0.1 if self.fine_control_mode else 1.0)
|
||||
|
||||
# 方向键控制XY
|
||||
hat = self.joystick.get_hat(0)
|
||||
hat_up = hat[1] == 1 # Y+
|
||||
hat_down = hat[1] == -1 # Y-
|
||||
hat_left = hat[0] == -1 # X-
|
||||
hat_right = hat[0] == 1 # X+
|
||||
|
||||
# 右摇杆控制Z
|
||||
right_y_raw = -self.joystick.get_axis(4)
|
||||
# 左摇杆控制RZ
|
||||
left_y_raw = -self.joystick.get_axis(1)
|
||||
|
||||
# 应用死区
|
||||
right_y = 0.0 if abs(right_y_raw) < self.deadzone else right_y_raw
|
||||
left_y = 0.0 if abs(left_y_raw) < self.deadzone else left_y_raw
|
||||
|
||||
# 计算各轴速度
|
||||
self.pose_speeds[1] = current_linear_step if hat_up else (-current_linear_step if hat_down else 0.0) # Y
|
||||
self.pose_speeds[0] = -current_linear_step if hat_left else (current_linear_step if hat_right else 0.0) # X
|
||||
|
||||
# 设置Z速度(右摇杆Y轴控制)
|
||||
z_mapping = self._apply_nonlinear_mapping(right_y)
|
||||
self.pose_speeds[2] = z_mapping * current_linear_step # Z
|
||||
|
||||
# L1/R1控制RX旋转
|
||||
LB = self.joystick.get_button(4) # RX-
|
||||
RB = self.joystick.get_button(5) # RX+
|
||||
self.pose_speeds[3] = (-current_angular_step if LB else (current_angular_step if RB else 0.0))
|
||||
|
||||
# △/□控制RY旋转
|
||||
triangle = self.joystick.get_button(2) # RY+
|
||||
square = self.joystick.get_button(3) # RY-
|
||||
self.pose_speeds[4] = (current_angular_step if triangle else (-current_angular_step if square else 0.0))
|
||||
|
||||
# 左摇杆Y轴控制RZ旋转
|
||||
rz_mapping = self._apply_nonlinear_mapping(left_y)
|
||||
self.pose_speeds[5] = rz_mapping * current_angular_step * 2 # RZ
|
||||
|
||||
# 夹爪控制(圈/叉)
|
||||
circle = self.joystick.get_button(1) # 夹爪开
|
||||
cross = self.joystick.get_button(0) # 夹爪关
|
||||
if circle:
|
||||
self.gripper = min(self.max_gripper, self.gripper + self.gripper_speed)
|
||||
elif cross:
|
||||
self.gripper = max(self.min_gripper, self.gripper - self.gripper_speed)
|
||||
|
||||
# 更新末端位姿
|
||||
for i in range(6):
|
||||
self.pose[i] += self.pose_speeds[i]
|
||||
|
||||
# 角度归一化处理
|
||||
for i in range(3, 6):
|
||||
self.pose[i] = self._normalize_angle(self.pose[i])
|
||||
|
||||
def update_joint_state(self, joint):
|
||||
self.joint = joint
|
||||
# self.tozero = False
|
||||
|
||||
def update_endpose_state(self, end_pose):
|
||||
self.pose = end_pose
|
||||
# self.tozero = False
|
||||
|
||||
def update_tozero_state(self, tozero):
|
||||
self.tozero = tozero
|
||||
|
||||
|
||||
def get_action(self) -> Dict:
|
||||
"""获取当前控制命令"""
|
||||
return {
|
||||
'control_mode': 'joint' if self.joint_control_mode else 'end_pose',
|
||||
'use_master_arm': self.use_master_arm,
|
||||
'master_joint_actions': self.master_joint_actions,
|
||||
'master_controller_status': self.master_controller_status,
|
||||
'end_pose': self.pose,
|
||||
'joint_angles': self.joint,
|
||||
'gripper': int(self.gripper),
|
||||
'tozero': self.tozero
|
||||
# 存储所有控制器状态的字典
|
||||
self.states = {
|
||||
'buttons': [False] * self.joystick.get_numbuttons(), # 按钮状态
|
||||
'axes': [0.0] * self.joystick.get_numaxes(), # 摇杆和轴状态
|
||||
'hats': [(0, 0)] * self.joystick.get_numhats() # 舵状态
|
||||
}
|
||||
|
||||
def stop(self):
|
||||
"""停止控制器"""
|
||||
|
||||
# deadzone
|
||||
self.deadzone = 0.15
|
||||
# validzone
|
||||
self.validzone = 0.05
|
||||
|
||||
# 线程控制标志
|
||||
self.running = False
|
||||
if self.thread.is_alive():
|
||||
|
||||
def start_polling(self):
|
||||
"""启动线程以轮询控制器状态"""
|
||||
if not self.running:
|
||||
self.running = True
|
||||
self.thread = threading.Thread(target=self._poll_controller)
|
||||
self.thread.start()
|
||||
|
||||
def stop_polling(self):
|
||||
"""停止线程"""
|
||||
if self.running:
|
||||
self.running = False
|
||||
self.thread.join()
|
||||
if self.servo_arm:
|
||||
self.servo_arm.close()
|
||||
pygame.quit()
|
||||
print("混合控制器已退出")
|
||||
|
||||
def _poll_controller(self):
|
||||
"""后台线程函数,用于轮询控制器状态"""
|
||||
while self.running:
|
||||
# 处理pygame事件
|
||||
pygame.event.pump()
|
||||
|
||||
# 获取按钮状态
|
||||
for i in range(self.joystick.get_numbuttons()):
|
||||
self.states['buttons'][i] = self.joystick.get_button(i)
|
||||
|
||||
# 获取摇杆和轴状态(通常范围是 -1.0 到 1.0)
|
||||
for i in range(self.joystick.get_numaxes()):
|
||||
self.states['axes'][i] = self.joystick.get_axis(i)
|
||||
|
||||
# 获取舵状态(通常返回一个元组 (x, y),值范围为 -1, 0, 1)
|
||||
for i in range(self.joystick.get_numhats()):
|
||||
self.states['hats'][i] = self.joystick.get_hat(i)
|
||||
|
||||
# 控制轮询频率
|
||||
time.sleep(0.01)
|
||||
|
||||
def get_raw_states(self):
|
||||
"""获取当前控制器状态"""
|
||||
return self.states
|
||||
|
||||
class FlightStick(ControllerBase):
|
||||
def __init__(self, joystick_index):
|
||||
super().__init__(joystick_index)
|
||||
|
||||
def get_x_control_signal(self):
|
||||
x = 0
|
||||
if self.states['axes'][0] > self.validzone:
|
||||
x = 1
|
||||
elif self.states['axes'][0] < -self.validzone:
|
||||
x = -1
|
||||
else:
|
||||
x = 0
|
||||
return x
|
||||
|
||||
def reset(self):
|
||||
"""重置到初始状态"""
|
||||
self.joint = self.init_joint.copy()
|
||||
self.pose = self.init_pose.copy()
|
||||
self.pose_speeds = [0.0] * 6
|
||||
self.joint_speeds = [0.0] * 6
|
||||
self.gripper_speed = 10
|
||||
self.gripper = self.min_gripper
|
||||
print("已重置到初始状态")
|
||||
def get_y_control_signal(self):
|
||||
y = 0
|
||||
if self.states['axes'][1] > self.validzone:
|
||||
y = 1
|
||||
elif self.states['axes'][1] < -self.validzone:
|
||||
y = -1
|
||||
else:
|
||||
y = 0
|
||||
return y
|
||||
|
||||
def get_z_control_signal(self):
|
||||
z = 0
|
||||
if self.states['buttons'][0]:
|
||||
z = 1
|
||||
elif self.states['buttons'][1]:
|
||||
z = -1
|
||||
else:
|
||||
z = 0
|
||||
return z
|
||||
|
||||
def get_gripper_control_signal(self):
|
||||
gripper = 0
|
||||
if self.states['buttons'][2] == 1:
|
||||
gripper = 1
|
||||
elif self.states['buttons'][3] == 1:
|
||||
gripper = -1
|
||||
return gripper
|
||||
|
||||
def get_vel_control_signal(self):
|
||||
vel = self.deadzone
|
||||
if self.states['axes'][2] > 0.8:
|
||||
vel = self.deadzone * 2
|
||||
elif self.states['axes'][2] < -0.8:
|
||||
vel = self.deadzone / 5
|
||||
else:
|
||||
vel = self.deadzone
|
||||
return vel
|
||||
|
||||
def get_rx_control_signal(self):
|
||||
rx = 0
|
||||
if self.states['hats'][0][0] == -1:
|
||||
rx = -1
|
||||
elif self.states['hats'][0][0] == 1:
|
||||
rx = 1
|
||||
else:
|
||||
rx = 0
|
||||
return rx
|
||||
|
||||
def get_ry_control_signal(self):
|
||||
ry = 0
|
||||
if self.states['hats'][0][1] == 1:
|
||||
ry = 1
|
||||
elif self.states['hats'][0][1] == -1:
|
||||
ry = -1
|
||||
else:
|
||||
ry = 0
|
||||
return ry
|
||||
|
||||
def get_rz_control_signal(self):
|
||||
rz = 0
|
||||
if self.states['axes'][3] < -self.validzone:
|
||||
rz = -1
|
||||
elif self.states['axes'][3] > self.validzone:
|
||||
rz = 1
|
||||
else:
|
||||
rz = 0
|
||||
return rz
|
||||
|
||||
def get_control_signal(self):
|
||||
return{
|
||||
'x': self.get_x_control_signal(),
|
||||
'y': self.get_y_control_signal(),
|
||||
'z': self.get_z_control_signal(),
|
||||
'rx': self.get_rx_control_signal(),
|
||||
'ry': self.get_ry_control_signal(),
|
||||
'rz': self.get_rz_control_signal(),
|
||||
'gripper': self.get_gripper_control_signal(),
|
||||
'vel': self.get_vel_control_signal()
|
||||
}
|
||||
|
||||
|
||||
|
||||
class XboxStick:
|
||||
def __init__(self, joystick_index):
|
||||
super().__init__(joystick_index)
|
||||
|
||||
def get_x_control_signal(self):
|
||||
"""获取 X 轴控制信号"""
|
||||
x = 0
|
||||
if self.states['hats'][0][0] == -1:
|
||||
x = -1
|
||||
elif self.states['hats'][0][0] == 1:
|
||||
x = 1
|
||||
return x
|
||||
|
||||
def get_y_control_signal(self):
|
||||
"""获取 Y 轴控制信号"""
|
||||
y = 0
|
||||
if self.states['hats'][0][1] == 1:
|
||||
y = 1
|
||||
elif self.states['hats'][0][1] == -1:
|
||||
y = -1
|
||||
return y
|
||||
|
||||
def get_z_control_signal(self):
|
||||
"""获取 Z 轴控制信号"""
|
||||
z = 0
|
||||
if self.states['axes'][4] > self.deadzone: # A 按钮
|
||||
z = 1
|
||||
elif self.states['axes'][4] < -self.deadzone: # B 按钮
|
||||
z = -1
|
||||
return z
|
||||
|
||||
def get_vel_control_signal(self):
|
||||
"""获取速度控制信号"""
|
||||
vel = self.deadzone
|
||||
if self.states['axes'][2] > 0.8: # LT 按钮
|
||||
vel = self.deadzone * 2
|
||||
elif self.states['axes'][5] > 0.8: # RT 按钮
|
||||
vel = self.deadzone / 5
|
||||
return vel
|
||||
|
||||
def get_gripper_control_signal(self):
|
||||
gripper = 0
|
||||
if self.states['buttons'][0] == 1:
|
||||
gripper = 1
|
||||
elif self.states['buttons'][1] == 1:
|
||||
gripper = -1
|
||||
return gripper
|
||||
|
||||
def get_rx_control_signal(self):
|
||||
"""获取 RX 轴控制信号"""
|
||||
rx = 0
|
||||
if self.states['axes'][0] > self.deadzone: # 左舵
|
||||
rx = 1
|
||||
elif self.states['axes'][0] < -self.deadzone: # 右舵
|
||||
rx = -1
|
||||
return rx
|
||||
|
||||
def get_ry_control_signal(self):
|
||||
"""获取 RY 轴控制信号"""
|
||||
ry = 0
|
||||
if self.states['axes'][1] > self.deadzone: # 上舵
|
||||
ry = 1
|
||||
elif self.states['axes'][1] < -self.deadzone: # 下舵
|
||||
ry = -1
|
||||
return ry
|
||||
|
||||
def get_rz_control_signal(self):
|
||||
"""获取 RZ 轴控制信号"""
|
||||
rz = 0
|
||||
if self.states['buttons'][4] == 1: # 左摇杆
|
||||
rz = 1
|
||||
elif self.states['buttons'][5] == 1: # 右摇杆
|
||||
rz = -1
|
||||
return rz
|
||||
|
||||
def get_control_signal(self):
|
||||
"""获取所有控制信号"""
|
||||
return {
|
||||
'x': self.get_x_control_signal(),
|
||||
'y': self.get_y_control_signal(),
|
||||
'z': self.get_z_control_signal(),
|
||||
'rx': self.get_rx_control_signal(),
|
||||
'ry': self.get_ry_control_signal(),
|
||||
'rz': self.get_rz_control_signal(),
|
||||
'gripper': self.get_gripper_control_signal(),
|
||||
'vel': self.get_vel_control_signal()
|
||||
}
|
||||
|
||||
|
||||
|
||||
def get_usb_joystick_info():
|
||||
"""获取所有 USB 游戏控制器的信息"""
|
||||
context = pyudev.Context()
|
||||
devices = []
|
||||
for device in context.list_devices(subsystem='input', ID_INPUT_JOYSTICK=1):
|
||||
# 获取设备路径(如 /dev/input/js0)
|
||||
device_path = device.device_node
|
||||
if device_path:
|
||||
# 获取 VID、PID 和 UUID(ID_SERIAL)
|
||||
vid = device.get('ID_VENDOR_ID')
|
||||
pid = device.get('ID_MODEL_ID')
|
||||
uuid = device.get('ID_SERIAL_SHORT') # 设备的唯一标识符
|
||||
if vid and pid and uuid:
|
||||
devices.append({
|
||||
'path': device_path,
|
||||
'vid': int(vid, 16), # 转换为十六进制
|
||||
'pid': int(pid, 16), # 转换为十六进制
|
||||
'uuid': uuid # 设备的唯一标识符
|
||||
})
|
||||
return devices
|
||||
|
||||
|
||||
def match_controller_index(joystick_info):
|
||||
"""将 USB 设备信息与 pygame 的控制器索引匹配"""
|
||||
# 获取所有 pygame 控制器的设备路径
|
||||
pygame_joysticks = []
|
||||
for i in range(pygame.joystick.get_count()):
|
||||
joystick = pygame.joystick.Joystick(i)
|
||||
joystick.init()
|
||||
pygame_joysticks.append({
|
||||
'index': i,
|
||||
'name': joystick.get_name(),
|
||||
'guid': joystick.get_guid()
|
||||
})
|
||||
# 匹配设备路径
|
||||
for usb_device in joystick_info:
|
||||
for pygame_joystick in pygame_joysticks:
|
||||
if usb_device['path'] in pygame_joystick['guid']:
|
||||
usb_device['pygame_index'] = pygame_joystick['index']
|
||||
break
|
||||
return joystick_info
|
||||
|
||||
|
||||
# 使用示例
|
||||
if __name__ == "__main__":
|
||||
# 初始化睿尔曼机械臂
|
||||
arm = RoboticArm(rm_thread_mode_e.RM_TRIPLE_MODE_E)
|
||||
# 创建机械臂连接
|
||||
handle = arm.rm_create_robot_arm("192.168.3.18", 8080)
|
||||
print(f"机械臂连接ID: {handle.id}")
|
||||
init_pose = arm.rm_get_current_arm_state()[1]['pose']
|
||||
# 初始化pygame
|
||||
pygame.init()
|
||||
pygame.joystick.init()
|
||||
# 获取所有 USB 游戏控制器的信息
|
||||
usb_joysticks = get_usb_joystick_info()
|
||||
matched_joysticks = match_controller_index(usb_joysticks)
|
||||
print(usb_joysticks)
|
||||
print(matched_joysticks)
|
||||
|
||||
with open('/home/maic/LYT/lerobot/lerobot/common/robot_devices/teleop/realman_mix.yaml', "r") as file:
|
||||
config = yaml.safe_load(file)
|
||||
config['init_pose'] = init_pose
|
||||
arm_controller = HybridController(config)
|
||||
try:
|
||||
while True:
|
||||
print(arm_controller.get_action())
|
||||
time.sleep(0.1)
|
||||
except KeyboardInterrupt:
|
||||
arm_controller.stop()
|
||||
|
||||
# stick = FlightStick()
|
||||
# # stick = XboxStick()
|
||||
# stick.start_polling()
|
||||
|
||||
# try:
|
||||
# while True:
|
||||
# # 主程序可以继续执行其他任务
|
||||
# states = stick.get_raw_states()
|
||||
# # states = stick.get_control_signal()
|
||||
# print("当前状态:", states)
|
||||
# time.sleep(1)
|
||||
# except KeyboardInterrupt:
|
||||
# stick.stop_polling()
|
||||
|
||||
@@ -19,6 +19,7 @@ class ControllerConfig:
|
||||
max_gripper: int
|
||||
min_gripper: int
|
||||
config_file: str
|
||||
end_controller: str = None
|
||||
|
||||
|
||||
class HybridController:
|
||||
@@ -37,7 +38,8 @@ class HybridController:
|
||||
init_pose=init_info.get('init_pose', [0]*12),
|
||||
max_gripper=init_info['max_gripper'],
|
||||
min_gripper=init_info['min_gripper'],
|
||||
config_file=init_info['servo_config_file']
|
||||
config_file=init_info['servo_config_file'],
|
||||
end_controller=init_info['end_controller']
|
||||
)
|
||||
|
||||
def _initialize_master_arm(self):
|
||||
466
lerobot/common/robot_devices/teleop/realman_single.py
Normal file
466
lerobot/common/robot_devices/teleop/realman_single.py
Normal file
@@ -0,0 +1,466 @@
|
||||
import pygame
|
||||
import threading
|
||||
import time
|
||||
import serial
|
||||
import binascii
|
||||
import logging
|
||||
import yaml
|
||||
from typing import Dict
|
||||
from Robotic_Arm.rm_robot_interface import *
|
||||
|
||||
|
||||
|
||||
class ServoArm:
|
||||
def __init__(self, config_file="config.yaml"):
|
||||
"""初始化机械臂的串口连接并发送初始数据。
|
||||
|
||||
Args:
|
||||
config_file (str): 配置文件的路径。
|
||||
"""
|
||||
self.config = self._load_config(config_file)
|
||||
self.port = self.config["port"]
|
||||
self.baudrate = self.config["baudrate"]
|
||||
self.joint_hex_data = self.config["joint_hex_data"]
|
||||
self.control_hex_data = self.config["control_hex_data"]
|
||||
self.arm_axis = self.config.get("arm_axis", 7)
|
||||
|
||||
try:
|
||||
self.serial_conn = serial.Serial(self.port, self.baudrate, timeout=0)
|
||||
self.bytes_to_send = binascii.unhexlify(self.joint_hex_data.replace(" ", ""))
|
||||
self.serial_conn.write(self.bytes_to_send)
|
||||
time.sleep(1)
|
||||
self.connected = True
|
||||
logging.info(f"串口连接成功: {self.port}")
|
||||
except Exception as e:
|
||||
logging.error(f"串口连接失败: {e}")
|
||||
self.connected = False
|
||||
|
||||
def _load_config(self, config_file):
|
||||
"""加载配置文件。
|
||||
|
||||
Args:
|
||||
config_file (str): 配置文件的路径。
|
||||
|
||||
Returns:
|
||||
dict: 配置文件内容。
|
||||
"""
|
||||
try:
|
||||
with open(config_file, "r") as file:
|
||||
config = yaml.safe_load(file)
|
||||
return config
|
||||
except Exception as e:
|
||||
logging.error(f"配置文件加载失败: {e}")
|
||||
# 返回默认配置
|
||||
return {
|
||||
"port": "/dev/ttyUSB0",
|
||||
"baudrate": 460800,
|
||||
"joint_hex_data": "55 AA 02 00 00 67",
|
||||
"control_hex_data": "55 AA 08 00 00 B9",
|
||||
"arm_axis": 6
|
||||
}
|
||||
|
||||
def _bytes_to_signed_int(self, byte_data):
|
||||
"""将字节数据转换为有符号整数。
|
||||
|
||||
Args:
|
||||
byte_data (bytes): 字节数据。
|
||||
|
||||
Returns:
|
||||
int: 有符号整数。
|
||||
"""
|
||||
return int.from_bytes(byte_data, byteorder="little", signed=True)
|
||||
|
||||
def _parse_joint_data(self, hex_received):
|
||||
"""解析接收到的十六进制数据并提取关节数据。
|
||||
|
||||
Args:
|
||||
hex_received (str): 接收到的十六进制字符串数据。
|
||||
|
||||
Returns:
|
||||
dict: 解析后的关节数据。
|
||||
"""
|
||||
logging.debug(f"hex_received: {hex_received}")
|
||||
joints = {}
|
||||
for i in range(self.arm_axis):
|
||||
start = 14 + i * 10
|
||||
end = start + 8
|
||||
joint_hex = hex_received[start:end]
|
||||
joint_byte_data = bytearray.fromhex(joint_hex)
|
||||
joint_value = self._bytes_to_signed_int(joint_byte_data) / 10000.0
|
||||
joints[f"joint_{i+1}"] = joint_value
|
||||
grasp_start = 14 + self.arm_axis*10
|
||||
grasp_hex = hex_received[grasp_start:grasp_start+8]
|
||||
grasp_byte_data = bytearray.fromhex(grasp_hex)
|
||||
# 夹爪进行归一化处理
|
||||
grasp_value = self._bytes_to_signed_int(grasp_byte_data)/1000
|
||||
|
||||
joints["grasp"] = grasp_value
|
||||
return joints
|
||||
|
||||
def _parse_controller_data(self, hex_received):
|
||||
status = {
|
||||
'infrared': 0,
|
||||
'button': 0
|
||||
}
|
||||
if len(hex_received) == 18:
|
||||
status['infrared'] = self._bytes_to_signed_int(bytearray.fromhex(hex_received[12:14]))
|
||||
status['button'] = self._bytes_to_signed_int(bytearray.fromhex(hex_received[14:16]))
|
||||
# print(infrared)
|
||||
return status
|
||||
|
||||
def get_joint_actions(self):
|
||||
"""从串口读取数据并解析关节动作。
|
||||
|
||||
Returns:
|
||||
dict: 包含关节数据的字典。
|
||||
"""
|
||||
if not self.connected:
|
||||
return {}
|
||||
|
||||
try:
|
||||
self.serial_conn.write(self.bytes_to_send)
|
||||
time.sleep(0.02)
|
||||
bytes_received = self.serial_conn.read(self.serial_conn.inWaiting())
|
||||
if len(bytes_received) == 0:
|
||||
return {}
|
||||
|
||||
hex_received = binascii.hexlify(bytes_received).decode("utf-8").upper()
|
||||
actions = self._parse_joint_data(hex_received)
|
||||
return actions
|
||||
except Exception as e:
|
||||
logging.error(f"读取串口数据错误: {e}")
|
||||
return {}
|
||||
|
||||
def get_controller_status(self):
|
||||
bytes_to_send = binascii.unhexlify(self.control_hex_data.replace(" ", ""))
|
||||
self.serial_conn.write(bytes_to_send)
|
||||
time.sleep(0.02)
|
||||
bytes_received = self.serial_conn.read(self.serial_conn.inWaiting())
|
||||
hex_received = binascii.hexlify(bytes_received).decode("utf-8").upper()
|
||||
# print("control status:", hex_received)
|
||||
status = self._parse_controller_data(hex_received)
|
||||
return status
|
||||
|
||||
def close(self):
|
||||
"""关闭串口连接"""
|
||||
if self.connected and hasattr(self, 'serial_conn'):
|
||||
self.serial_conn.close()
|
||||
self.connected = False
|
||||
logging.info("串口连接已关闭")
|
||||
|
||||
|
||||
class HybridController:
|
||||
def __init__(self, init_info):
|
||||
# 初始化pygame和手柄
|
||||
pygame.init()
|
||||
pygame.joystick.init()
|
||||
|
||||
# 检查是否有连接的手柄
|
||||
if pygame.joystick.get_count() == 0:
|
||||
raise Exception("未检测到手柄")
|
||||
|
||||
# 初始化手柄
|
||||
self.joystick = pygame.joystick.Joystick(0)
|
||||
self.joystick.init()
|
||||
# 摇杆死区
|
||||
self.deadzone = 0.15
|
||||
# 控制模式: True为关节控制(主模式),False为末端控制
|
||||
self.joint_control_mode = True
|
||||
# 精细控制模式
|
||||
self.fine_control_mode = False
|
||||
|
||||
# 初始化末端姿态和关节角度
|
||||
self.init_joint = init_info['init_joint']
|
||||
self.init_pose = init_info.get('init_pose', [0]*6)
|
||||
self.max_gripper = init_info['max_gripper']
|
||||
self.min_gripper = init_info['min_gripper']
|
||||
servo_config_file = init_info['servo_config_file']
|
||||
self.joint = self.init_joint.copy()
|
||||
self.pose = self.init_pose.copy()
|
||||
self.pose_speeds = [0.0] * 6
|
||||
self.joint_speeds = [0.0] * 6
|
||||
self.tozero = False
|
||||
|
||||
# 主臂关节状态
|
||||
self.master_joint_actions = {}
|
||||
self.master_controller_status = {}
|
||||
self.use_master_arm = False
|
||||
|
||||
# 末端位姿限制
|
||||
self.pose_limits = [
|
||||
(-0.800, 0.800), # X (m)
|
||||
(-0.800, 0.800), # Y (m)
|
||||
(-0.800, 0.800), # Z (m)
|
||||
(-3.14, 3.14), # RX (rad)
|
||||
(-3.14, 3.14), # RY (rad)
|
||||
(-3.14, 3.14) # RZ (rad)
|
||||
]
|
||||
|
||||
# 关节角度限制 (度)
|
||||
self.joint_limits = [
|
||||
(-180, 180), # joint 1
|
||||
(-180, 180), # joint 2
|
||||
(-180, 180), # joint 3
|
||||
(-180, 180), # joint 4
|
||||
(-180, 180), # joint 5
|
||||
(-180, 180) # joint 6
|
||||
]
|
||||
|
||||
# 控制参数
|
||||
self.linear_step = 0.002 # 线性移动步长(m)
|
||||
self.angular_step = 0.01 # 角度步长(rad)
|
||||
|
||||
# 夹爪状态和速度
|
||||
self.gripper_speed = 10
|
||||
self.gripper = self.min_gripper
|
||||
|
||||
# 初始化串口通信(主臂关节状态获取)
|
||||
self.servo_arm = None
|
||||
if servo_config_file:
|
||||
try:
|
||||
self.servo_arm = ServoArm(servo_config_file)
|
||||
self.use_master_arm = True
|
||||
logging.info("串口主臂连接成功,启用主从控制模式")
|
||||
except Exception as e:
|
||||
logging.error(f"串口主臂连接失败: {e}")
|
||||
self.use_master_arm = False
|
||||
|
||||
# 启动更新线程
|
||||
self.running = True
|
||||
self.thread = threading.Thread(target=self.update_controller)
|
||||
self.thread.start()
|
||||
|
||||
print("混合控制器已启动")
|
||||
print("主控制模式: 关节控制")
|
||||
if self.use_master_arm:
|
||||
print("主从控制: 启用")
|
||||
print("Back按钮: 切换控制模式(关节/末端)")
|
||||
print("L3按钮: 切换精细控制模式")
|
||||
print("Start按钮: 重置到初始位置")
|
||||
|
||||
def _apply_nonlinear_mapping(self, value):
|
||||
"""应用非线性映射以提高控制精度"""
|
||||
sign = 1 if value >= 0 else -1
|
||||
return sign * (abs(value) ** 2)
|
||||
|
||||
def _normalize_angle(self, angle):
|
||||
"""将角度归一化到[-π, π]范围内"""
|
||||
import math
|
||||
while angle > math.pi:
|
||||
angle -= 2 * math.pi
|
||||
while angle < -math.pi:
|
||||
angle += 2 * math.pi
|
||||
return angle
|
||||
|
||||
def update_controller(self):
|
||||
while self.running:
|
||||
try:
|
||||
pygame.event.pump()
|
||||
except Exception as e:
|
||||
print(f"控制器错误: {e}")
|
||||
self.stop()
|
||||
continue
|
||||
|
||||
# 检查控制模式切换 (Back按钮)
|
||||
if self.joystick.get_button(6): # Back按钮
|
||||
self.joint_control_mode = not self.joint_control_mode
|
||||
mode_str = "关节控制" if self.joint_control_mode else "末端位姿控制"
|
||||
print(f"切换到{mode_str}模式")
|
||||
time.sleep(0.3) # 防止多次触发
|
||||
|
||||
# 检查精细控制模式切换 (L3按钮)
|
||||
if self.joystick.get_button(10): # L3按钮
|
||||
self.fine_control_mode = not self.fine_control_mode
|
||||
print(f"切换到{'精细' if self.fine_control_mode else '普通'}控制模式")
|
||||
time.sleep(0.3) # 防止多次触发
|
||||
|
||||
# 检查重置按钮 (Start按钮)
|
||||
if self.joystick.get_button(7): # Start按钮
|
||||
print("重置机械臂到初始位置...")
|
||||
# print("init_joint", self.init_joint.copy())
|
||||
self.tozero = True
|
||||
self.joint = self.init_joint.copy()
|
||||
self.pose = self.init_pose.copy()
|
||||
self.pose_speeds = [0.0] * 6
|
||||
self.joint_speeds = [0.0] * 6
|
||||
self.gripper_speed = 10
|
||||
self.gripper = self.min_gripper
|
||||
print("机械臂已重置到初始位置")
|
||||
time.sleep(0.3) # 防止多次触发
|
||||
|
||||
# 从串口获取主臂关节状态
|
||||
if self.servo_arm and self.servo_arm.connected:
|
||||
try:
|
||||
self.master_joint_actions = self.servo_arm.get_joint_actions()
|
||||
self.master_controller_status = self.servo_arm.get_controller_status()
|
||||
if self.master_joint_actions:
|
||||
logging.debug(f"主臂关节状态: {self.master_joint_actions}")
|
||||
|
||||
except Exception as e:
|
||||
logging.error(f"获取主臂状态错误: {e}")
|
||||
self.master_joint_actions = {}
|
||||
# print(self.master_joint_actions)
|
||||
|
||||
# 根据控制模式更新相应的控制逻辑
|
||||
if self.joint_control_mode:
|
||||
# 关节控制模式下,优先使用主臂数据,Xbox作为辅助
|
||||
self.update_joint_control()
|
||||
else:
|
||||
# 末端控制模式,使用Xbox控制
|
||||
self.update_end_pose()
|
||||
time.sleep(0.02)
|
||||
# print('gripper:', self.gripper)
|
||||
|
||||
def update_joint_control(self):
|
||||
"""更新关节角度控制 - 优先使用主臂数据"""
|
||||
if self.use_master_arm and self.master_joint_actions:
|
||||
# 主从控制模式:直接使用主臂的关节角度
|
||||
try:
|
||||
# 将主臂关节角度映射到从臂
|
||||
for i in range(6): # 假设只有6个关节需要控制
|
||||
joint_key = f"joint_{i+1}"
|
||||
if joint_key in self.master_joint_actions:
|
||||
# 直接使用主臂的关节角度(已经是度数)
|
||||
self.joint[i] = self.master_joint_actions[joint_key]
|
||||
|
||||
# 应用关节限制
|
||||
min_val, max_val = self.joint_limits[i]
|
||||
self.joint[i] = max(min_val, min(max_val, self.joint[i]))
|
||||
|
||||
# print(self.joint)
|
||||
logging.debug(f"主臂关节映射到从臂: {self.joint[:6]}")
|
||||
|
||||
except Exception as e:
|
||||
logging.error(f"主臂数据映射错误: {e}")
|
||||
|
||||
# 如果有主臂夹爪数据,使用主臂夹爪状态
|
||||
if self.use_master_arm and "grasp" in self.master_joint_actions:
|
||||
self.gripper = self.master_joint_actions["grasp"] * 1000
|
||||
self.joint[-1] = self.gripper
|
||||
|
||||
|
||||
def update_end_pose(self):
|
||||
"""更新末端位姿控制"""
|
||||
# 根据控制模式调整步长
|
||||
current_linear_step = self.linear_step * (0.1 if self.fine_control_mode else 1.0)
|
||||
current_angular_step = self.angular_step * (0.1 if self.fine_control_mode else 1.0)
|
||||
|
||||
# 方向键控制XY
|
||||
hat = self.joystick.get_hat(0)
|
||||
hat_up = hat[1] == 1 # Y+
|
||||
hat_down = hat[1] == -1 # Y-
|
||||
hat_left = hat[0] == -1 # X-
|
||||
hat_right = hat[0] == 1 # X+
|
||||
|
||||
# 右摇杆控制Z
|
||||
right_y_raw = -self.joystick.get_axis(4)
|
||||
# 左摇杆控制RZ
|
||||
left_y_raw = -self.joystick.get_axis(1)
|
||||
|
||||
# 应用死区
|
||||
right_y = 0.0 if abs(right_y_raw) < self.deadzone else right_y_raw
|
||||
left_y = 0.0 if abs(left_y_raw) < self.deadzone else left_y_raw
|
||||
|
||||
# 计算各轴速度
|
||||
self.pose_speeds[1] = current_linear_step if hat_up else (-current_linear_step if hat_down else 0.0) # Y
|
||||
self.pose_speeds[0] = -current_linear_step if hat_left else (current_linear_step if hat_right else 0.0) # X
|
||||
|
||||
# 设置Z速度(右摇杆Y轴控制)
|
||||
z_mapping = self._apply_nonlinear_mapping(right_y)
|
||||
self.pose_speeds[2] = z_mapping * current_linear_step # Z
|
||||
|
||||
# L1/R1控制RX旋转
|
||||
LB = self.joystick.get_button(4) # RX-
|
||||
RB = self.joystick.get_button(5) # RX+
|
||||
self.pose_speeds[3] = (-current_angular_step if LB else (current_angular_step if RB else 0.0))
|
||||
|
||||
# △/□控制RY旋转
|
||||
triangle = self.joystick.get_button(2) # RY+
|
||||
square = self.joystick.get_button(3) # RY-
|
||||
self.pose_speeds[4] = (current_angular_step if triangle else (-current_angular_step if square else 0.0))
|
||||
|
||||
# 左摇杆Y轴控制RZ旋转
|
||||
rz_mapping = self._apply_nonlinear_mapping(left_y)
|
||||
self.pose_speeds[5] = rz_mapping * current_angular_step * 2 # RZ
|
||||
|
||||
# 夹爪控制(圈/叉)
|
||||
circle = self.joystick.get_button(1) # 夹爪开
|
||||
cross = self.joystick.get_button(0) # 夹爪关
|
||||
if circle:
|
||||
self.gripper = min(self.max_gripper, self.gripper + self.gripper_speed)
|
||||
elif cross:
|
||||
self.gripper = max(self.min_gripper, self.gripper - self.gripper_speed)
|
||||
|
||||
# 更新末端位姿
|
||||
for i in range(6):
|
||||
self.pose[i] += self.pose_speeds[i]
|
||||
|
||||
# 角度归一化处理
|
||||
for i in range(3, 6):
|
||||
self.pose[i] = self._normalize_angle(self.pose[i])
|
||||
|
||||
def update_joint_state(self, joint):
|
||||
self.joint = joint
|
||||
# self.tozero = False
|
||||
|
||||
def update_endpose_state(self, end_pose):
|
||||
self.pose = end_pose
|
||||
# self.tozero = False
|
||||
|
||||
def update_tozero_state(self, tozero):
|
||||
self.tozero = tozero
|
||||
|
||||
|
||||
def get_action(self) -> Dict:
|
||||
"""获取当前控制命令"""
|
||||
return {
|
||||
'control_mode': 'joint' if self.joint_control_mode else 'end_pose',
|
||||
'use_master_arm': self.use_master_arm,
|
||||
'master_joint_actions': self.master_joint_actions,
|
||||
'master_controller_status': self.master_controller_status,
|
||||
'end_pose': self.pose,
|
||||
'joint_angles': self.joint,
|
||||
'gripper': int(self.gripper),
|
||||
'tozero': self.tozero
|
||||
}
|
||||
|
||||
def stop(self):
|
||||
"""停止控制器"""
|
||||
self.running = False
|
||||
if self.thread.is_alive():
|
||||
self.thread.join()
|
||||
if self.servo_arm:
|
||||
self.servo_arm.close()
|
||||
pygame.quit()
|
||||
print("混合控制器已退出")
|
||||
|
||||
def reset(self):
|
||||
"""重置到初始状态"""
|
||||
self.joint = self.init_joint.copy()
|
||||
self.pose = self.init_pose.copy()
|
||||
self.pose_speeds = [0.0] * 6
|
||||
self.joint_speeds = [0.0] * 6
|
||||
self.gripper_speed = 10
|
||||
self.gripper = self.min_gripper
|
||||
print("已重置到初始状态")
|
||||
|
||||
|
||||
# 使用示例
|
||||
if __name__ == "__main__":
|
||||
# 初始化睿尔曼机械臂
|
||||
arm = RoboticArm(rm_thread_mode_e.RM_TRIPLE_MODE_E)
|
||||
# 创建机械臂连接
|
||||
handle = arm.rm_create_robot_arm("192.168.3.18", 8080)
|
||||
print(f"机械臂连接ID: {handle.id}")
|
||||
init_pose = arm.rm_get_current_arm_state()[1]['pose']
|
||||
|
||||
with open('/home/maic/LYT/lerobot/lerobot/common/robot_devices/teleop/realman_mix.yaml', "r") as file:
|
||||
config = yaml.safe_load(file)
|
||||
config['init_pose'] = init_pose
|
||||
arm_controller = HybridController(config)
|
||||
try:
|
||||
while True:
|
||||
print(arm_controller.get_action())
|
||||
time.sleep(0.1)
|
||||
except KeyboardInterrupt:
|
||||
arm_controller.stop()
|
||||
140
realman_src/realman_flight.py
Normal file
140
realman_src/realman_flight.py
Normal file
@@ -0,0 +1,140 @@
|
||||
import pygame
|
||||
import time
|
||||
import sys
|
||||
|
||||
class FlightStickDetector:
|
||||
def __init__(self):
|
||||
# 初始化pygame
|
||||
pygame.init()
|
||||
pygame.joystick.init()
|
||||
|
||||
self.joysticks = []
|
||||
self.running = True
|
||||
|
||||
def detect_joysticks(self):
|
||||
"""检测连接的手柄"""
|
||||
joystick_count = pygame.joystick.get_count()
|
||||
print(f"检测到 {joystick_count} 个手柄设备")
|
||||
|
||||
if joystick_count == 0:
|
||||
print("未检测到任何手柄设备!")
|
||||
return False
|
||||
|
||||
# 初始化所有检测到的手柄
|
||||
self.joysticks = []
|
||||
for i in range(joystick_count):
|
||||
joystick = pygame.joystick.Joystick(i)
|
||||
joystick.init()
|
||||
self.joysticks.append(joystick)
|
||||
|
||||
print(f"\n手柄 {i}:")
|
||||
print(f" 名称: {joystick.get_name()}")
|
||||
print(f" 轴数量: {joystick.get_numaxes()}")
|
||||
print(f" 按钮数量: {joystick.get_numbuttons()}")
|
||||
print(f" 帽子开关数量: {joystick.get_numhats()}")
|
||||
|
||||
return True
|
||||
|
||||
def get_joystick_data(self, joystick_id=0):
|
||||
"""获取指定手柄的数据"""
|
||||
if joystick_id >= len(self.joysticks):
|
||||
return None
|
||||
|
||||
joystick = self.joysticks[joystick_id]
|
||||
|
||||
# 获取轴数据
|
||||
axes = []
|
||||
for i in range(joystick.get_numaxes()):
|
||||
axis_value = joystick.get_axis(i)
|
||||
axes.append(round(axis_value, 3))
|
||||
|
||||
# 获取按钮数据
|
||||
buttons = []
|
||||
for i in range(joystick.get_numbuttons()):
|
||||
button_pressed = joystick.get_button(i)
|
||||
buttons.append(button_pressed)
|
||||
|
||||
# 获取帽子开关数据
|
||||
hats = []
|
||||
for i in range(joystick.get_numhats()):
|
||||
hat_value = joystick.get_hat(i)
|
||||
hats.append(hat_value)
|
||||
|
||||
return {
|
||||
'name': joystick.get_name(),
|
||||
'axes': axes,
|
||||
'buttons': buttons,
|
||||
'hats': hats
|
||||
}
|
||||
|
||||
def monitor_joystick(self, joystick_id=0, update_interval=0.1):
|
||||
"""实时监控手柄数据"""
|
||||
print(f"\n开始监控手柄 {joystick_id} (按Ctrl+C停止)")
|
||||
print("=" * 50)
|
||||
|
||||
try:
|
||||
while self.running:
|
||||
pygame.event.pump() # 更新事件队列
|
||||
|
||||
data = self.get_joystick_data(joystick_id)
|
||||
if data is None:
|
||||
print("无法获取手柄数据")
|
||||
break
|
||||
|
||||
# 清屏并显示数据
|
||||
print("\033[H\033[J", end="") # ANSI清屏
|
||||
print(f"手柄: {data['name']}")
|
||||
print("-" * 40)
|
||||
|
||||
# 显示轴数据(通常用于飞行控制)
|
||||
axis_names = ['X轴(副翼)', 'Y轴(升降舵)', 'Z轴(方向舵)',
|
||||
'油门', '轴4', '轴5', '轴6', '轴7']
|
||||
|
||||
print("轴数据:")
|
||||
for i, value in enumerate(data['axes']):
|
||||
name = axis_names[i] if i < len(axis_names) else f'轴{i}'
|
||||
# 创建进度条显示
|
||||
bar_length = 20
|
||||
bar_pos = int((value + 1) * bar_length / 2)
|
||||
bar = ['─'] * bar_length
|
||||
if 0 <= bar_pos < bar_length:
|
||||
bar[bar_pos] = '█'
|
||||
bar_str = ''.join(bar)
|
||||
print(f" {name:12}: {value:6.3f} [{bar_str}]")
|
||||
|
||||
# 显示按钮数据
|
||||
pressed_buttons = [i for i, pressed in enumerate(data['buttons']) if pressed]
|
||||
if pressed_buttons:
|
||||
print(f"\n按下的按钮: {pressed_buttons}")
|
||||
|
||||
# 显示帽子开关数据
|
||||
if data['hats']:
|
||||
print(f"帽子开关: {data['hats']}")
|
||||
|
||||
time.sleep(update_interval)
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("\n\n监控已停止")
|
||||
|
||||
def cleanup(self):
|
||||
"""清理资源"""
|
||||
pygame.joystick.quit()
|
||||
pygame.quit()
|
||||
|
||||
# 使用示例
|
||||
def main():
|
||||
detector = FlightStickDetector()
|
||||
|
||||
try:
|
||||
# 检测手柄
|
||||
if detector.detect_joysticks():
|
||||
# 如果检测到手柄,开始监控第一个手柄
|
||||
detector.monitor_joystick(0)
|
||||
else:
|
||||
print("请连接飞行手柄后重试")
|
||||
|
||||
finally:
|
||||
detector.cleanup()
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user