(WIP) add calibration gui

This commit is contained in:
Simon Alibert
2025-05-19 11:06:47 +02:00
parent a2fbc54382
commit 7aef264cf8

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#!/usr/bin/env python
"""
Hand + Arm slider GUI for HopeJr with optional --no-hand / --no-arm flags.
Run examples:
python sliders.py # hand + arm
python sliders.py --no-hand # arm only
python sliders.py --no-arm # hand only
"""
# ruff: noqa: N806
import json
import sys
from pathlib import Path
import numpy as np
import pygame
from lerobot.common.robots.hope_jr import HopeJrHand, HopeJrHandConfig
from .motors_bus import MotorsBus
# ────────────────────────────────────────────────────────────────────────────────
# Helpers for JSON range files
# ────────────────────────────────────────────────────────────────────────────────
def load_ranges(path: str):
d = json.loads(Path(path).read_text())
return d["start_pos"], d["end_pos"]
def save_ranges(path: str, lo, hi):
d = {
"start_pos": lo,
"end_pos": hi,
"homing_offset": [],
"drive_mode": [],
"calib_mode": "LINEAR",
}
Path(path).write_text(json.dumps(d, indent=2))
def main(bus: MotorsBus, motors: list[str] | None = None):
motors = motors if motors else list(bus.motors)
if not bus.is_connected:
bus.connect()
H_RANGE = "examples/hopejr/settings/hand_ranges.json"
hand_lo, hand_hi = load_ranges(H_RANGE) if motors else ([], [])
# arm_lo, arm_hi = load_ranges(A_RANGE) if arm_names else ([], [])
pygame.init()
screen = pygame.display.set_mode((1080, 720))
pygame.display.set_caption("Hand + Arm Sliders")
font = pygame.font.SysFont(None, 20)
big = pygame.font.SysFont(None, 24)
ROWS = len(motors)
TOP, BOT = 100, 20
ROW_H = (720 - TOP - BOT) // max(1, ROWS)
BAR_H = ROW_H - 25
HX, H_W = None, 0
H_MAX = 1024
h_vals = np.zeros(len(motors), int)
BTN_W, BTN_H = 120, 28
btns = [
{
"rect": pygame.Rect(HX, 20, BTN_W, BTN_H),
"txt": "Hand LOWER",
"col": "hand",
"type": "low",
},
{
"rect": pygame.Rect(HX + BTN_W + 10, 20, BTN_W, BTN_H),
"txt": "Hand UPPER",
"col": "hand",
"type": "high",
},
]
edit_mode = None # None or ("hand"/"arm","low"/"high")
toast = None
toast_timer = 0
def bar(x, y, w, val, lo, hi, vmax, label):
lo, hi = sorted((lo, hi))
px_lo = int(w * lo / vmax)
px_hi = int(w * hi / vmax)
px_val = int(w * val / vmax)
bar_y = y + 5
pygame.draw.rect(screen, (200, 200, 200), (x, bar_y, w, BAR_H))
pygame.draw.rect(screen, (80, 200, 80), (x, bar_y, px_val, BAR_H))
pygame.draw.rect(screen, (255, 60, 60), (x, bar_y, px_lo, BAR_H))
pygame.draw.rect(screen, (255, 60, 60), (x + px_hi, bar_y, w - px_hi, BAR_H))
name = font.render(label, True, (255, 255, 255))
screen.blit(name, name.get_rect(midbottom=(x + w // 2, y - 3)))
screen.blit(font.render(str(lo), True, (80, 120, 255)), (x - 45, bar_y + BAR_H // 4))
screen.blit(font.render(str(hi), True, (80, 120, 255)), (x + w - 55, bar_y + BAR_H // 4))
screen.blit(font.render(str(val), True, (255, 255, 255)), (x + w + 10, bar_y + BAR_H // 4))
def slider_at(pos):
x, y = pos
row = (y - TOP) // ROW_H
if not 0 <= row < ROWS:
return None
y0 = TOP + row * ROW_H
if not y0 <= y <= y0 + BAR_H + 5:
return None
if HX <= x <= HX + H_W and row < len(motors):
return (str(bus), row, HX, H_W, H_MAX)
return None
def toast_msg(txt):
nonlocal toast, toast_timer
toast = big.render(txt, True, (255, 255, 0))
toast_timer = 120
clock = pygame.time.Clock()
dragging = None
while True:
screen.fill((20, 20, 20))
for i, n in enumerate(motors):
bar(HX, TOP + i * ROW_H, H_W, h_vals[i], hand_lo[i], hand_hi[i], H_MAX, n)
# for i, n in enumerate(arm_names):
# bar(AX, TOP + i * ROW_H, A_W, a_vals[i], arm_lo[i], arm_hi[i], A_MAX, n)
# buttons
for b in btns:
col = (120, 120, 120) if edit_mode == (b["col"], b["type"]) else (60, 60, 60)
pygame.draw.rect(screen, col, b["rect"])
txt = font.render(b["txt"], True, (255, 255, 255))
screen.blit(txt, txt.get_rect(center=b["rect"].center))
if toast:
screen.blit(toast, toast.get_rect(center=(540, 55)))
pygame.display.flip()
# events
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
bus.disconnect()
pygame.quit()
sys.exit()
if ev.type == pygame.MOUSEBUTTONDOWN:
# button toggle
for b in btns:
if b["rect"].collidepoint(ev.pos):
edit_mode = None if edit_mode == (b["col"], b["type"]) else (b["col"], b["type"])
toast_msg(f"Editing: {edit_mode[0]} {edit_mode[1]}" if edit_mode else "Edit off")
break
else:
hit = slider_at(ev.pos)
if hit:
dragging = hit
# bound edit
if edit_mode and hit and hit[0] == edit_mode[0]:
col, row, left, w, vmax = hit
mx, _ = ev.pos
new = int(np.clip((mx - left) / w * vmax, 0, vmax))
if col == "hand":
if edit_mode[1] == "low":
hand_lo[row] = new
else:
hand_hi[row] = new
save_ranges(H_RANGE, hand_lo, hand_hi)
else:
raise ValueError(col)
# if edit_mode[1] == "low":
# arm_lo[row] = new
# else:
# arm_hi[row] = new
# save_ranges(A_RANGE, arm_lo, arm_hi)
toast_msg(f"{col} {row} {edit_mode[1]}{new}")
if ev.type == pygame.MOUSEBUTTONUP:
dragging = None
if ev.type == pygame.MOUSEMOTION and dragging:
col, row, left, w, vmax = dragging
mx, _ = ev.pos
new = int(np.clip((mx - left) / w * vmax, 0, vmax))
if h_vals[row] != new:
h_vals[row] = new
bus.write("Goal_Position", [new], [motors[row]])
if toast_timer > 0:
toast_timer -= 1
else:
toast = None
clock.tick(60)
if __name__ == "__main__":
from lerobot.common.robots.hope_jr import HopeJrHand, HopeJrHandConfig
cfg = HopeJrHandConfig("/dev/tty.usbmodem58760431541")
hand = HopeJrHand()
main(hand.bus)